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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-20 07:57:10 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-20 07:57:10 +0200 |
commit | 03218889d037cb2a807ae8565dbfe3c0a86fdf4f (patch) | |
tree | fe1935f189e22c7231599abccdde6d3c916fb5fa /modules | |
parent | 277ea1950a84c80163ef67a4ff8f521be946ed8c (diff) | |
parent | de93286b1defaae24bfeb52e4d1eb4d75e36392a (diff) |
Merge pull request #61213 from timothyqiu/csg-crash
Fix editor crash when opening scene with CSGMesh
Diffstat (limited to 'modules')
-rw-r--r-- | modules/csg/editor/csg_gizmos.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp index 4d972e46c6..6442ff71fc 100644 --- a/modules/csg/editor/csg_gizmos.cpp +++ b/modules/csg/editor/csg_gizmos.cpp @@ -349,9 +349,11 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { if (cs->is_root_shape()) { Array csg_meshes = cs->get_meshes(); - Ref<Mesh> csg_mesh = csg_meshes[1]; - if (csg_mesh.is_valid()) { - p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); + if (csg_meshes.size() == 2) { + Ref<Mesh> csg_mesh = csg_meshes[1]; + if (csg_mesh.is_valid()) { + p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); + } } } |