diff options
author | George Marques <george@gmarqu.es> | 2017-11-15 13:57:24 -0200 |
---|---|---|
committer | George Marques <george@gmarqu.es> | 2017-11-15 17:13:13 -0200 |
commit | 0284727e7bc6337ebcd98e61eacf0d095d74a094 (patch) | |
tree | 4c108558ec25992c2c940cbbde4d3832055c45a2 /modules | |
parent | 9543801d51910cdf61123f591fd91993f57782ae (diff) |
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/visual_script/config.py | 6 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptEditor.xml | 46 | ||||
-rw-r--r-- | modules/visual_script/register_types.cpp | 11 | ||||
-rw-r--r-- | modules/visual_script/visual_script.cpp | 5 | ||||
-rw-r--r-- | modules/visual_script/visual_script.h | 1 | ||||
-rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 43 | ||||
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 23 |
7 files changed, 135 insertions, 0 deletions
diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index 5698a37295..d10adb09d9 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -6,3 +6,9 @@ def can_build(platform): def configure(env): pass + +def get_doc_classes(): + return ["VisualScriptEditor"] + +def get_doc_path(): + return "doc_classes" diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml new file mode 100644 index 0000000000..70d52b2bd7 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml @@ -0,0 +1,46 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_custom_node"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="category" type="String"> + </argument> + <argument index="2" name="script" type="Script"> + </argument> + <description> + Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. + </description> + </method> + <method name="remove_custom_node"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="category" type="String"> + </argument> + <description> + Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. + </description> + </method> + </methods> + <signals> + <signal name="custom_nodes_updated"> + <description> + Emitted when a custom Visual Script node is added or removed. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index c50ba17c35..b6ce10381d 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "register_types.h" +#include "core/engine.h" #include "io/resource_loader.h" #include "visual_script.h" #include "visual_script_builtin_funcs.h" @@ -40,6 +41,9 @@ #include "visual_script_yield_nodes.h" VisualScriptLanguage *visual_script_language = NULL; +#ifdef TOOLS_ENABLED +static _VisualScriptEditor *vs_editor_singleton = NULL; +#endif void register_visual_script_types() { @@ -107,6 +111,10 @@ void register_visual_script_types() { register_visual_script_expression_node(); #ifdef TOOLS_ENABLED + ClassDB::register_class<_VisualScriptEditor>(); + vs_editor_singleton = memnew(_VisualScriptEditor); + Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton())); + VisualScriptEditor::register_editor(); #endif } @@ -119,6 +127,9 @@ void unregister_visual_script_types() { #ifdef TOOLS_ENABLED VisualScriptEditor::free_clipboard(); + if (vs_editor_singleton) { + memdelete(vs_editor_singleton); + } #endif if (visual_script_language) memdelete(visual_script_language); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 765fe4c2f2..0834bc81d9 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2644,6 +2644,11 @@ void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptN register_funcs[p_name] = p_func; } +void VisualScriptLanguage::remove_register_func(const String &p_name) { + ERR_FAIL_COND(!register_funcs.has(p_name)); + register_funcs.erase(p_name); +} + Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) { ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>()); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 0f60b103c9..3e31876941 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -600,6 +600,7 @@ public: virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func); + void remove_register_func(const String &p_name); Ref<VisualScriptNode> create_node_from_name(const String &p_name); void get_registered_node_names(List<String> *r_names); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 15e20effc0..86cf5b27e6 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_script_editor.h" +#include "core/script_language.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "os/input.h" @@ -3258,6 +3259,8 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected); ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option); + + ClassDB::bind_method("_update_available_nodes", &VisualScriptEditor::_update_available_nodes); } VisualScriptEditor::VisualScriptEditor() { @@ -3442,6 +3445,8 @@ VisualScriptEditor::VisualScriptEditor() { members->connect("item_rmb_selected", this, "_member_rmb_selected"); members->set_allow_rmb_select(true); member_popup->connect("id_pressed", this, "_member_option"); + + _VisualScriptEditor::get_singleton()->connect("custom_nodes_updated", this, "_update_available_nodes"); } VisualScriptEditor::~VisualScriptEditor() { @@ -3485,4 +3490,42 @@ void VisualScriptEditor::register_editor() { EditorNode::add_plugin_init_callback(register_editor_callback); } +Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) { + + Ref<VisualScriptCustomNode> node; + node.instance(); + node->set_script(singleton->custom_nodes[p_name]); + return node; +} + +_VisualScriptEditor *_VisualScriptEditor::singleton = NULL; +Map<String, RefPtr> _VisualScriptEditor::custom_nodes; + +_VisualScriptEditor::_VisualScriptEditor() { + singleton = this; +} + +_VisualScriptEditor::~_VisualScriptEditor() { + custom_nodes.clear(); +} + +void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) { + String node_name = "custom/" + p_category + "/" + p_name; + custom_nodes.insert(node_name, p_script.get_ref_ptr()); + VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom); + emit_signal("custom_nodes_updated"); +} + +void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) { + String node_name = "custom/" + p_category + "/" + p_name; + custom_nodes.erase(node_name); + VisualScriptLanguage::singleton->remove_register_func(node_name); + emit_signal("custom_nodes_updated"); +} + +void _VisualScriptEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node); + ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node); + ADD_SIGNAL(MethodInfo("custom_nodes_updated")); +} #endif diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index db54d10300..3d037e82ea 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -278,6 +278,29 @@ public: VisualScriptEditor(); ~VisualScriptEditor(); }; + +// Singleton +class _VisualScriptEditor : public Object { + GDCLASS(_VisualScriptEditor, Object); + + friend class VisualScriptLanguage; + +protected: + static void _bind_methods(); + static _VisualScriptEditor *singleton; + + static Map<String, RefPtr> custom_nodes; + static Ref<VisualScriptNode> create_node_custom(const String &p_name); + +public: + static _VisualScriptEditor *get_singleton() { return singleton; } + + void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script); + void remove_custom_node(const String &p_name, const String &p_category); + + _VisualScriptEditor(); + ~_VisualScriptEditor(); +}; #endif #endif // VISUALSCRIPT_EDITOR_H |