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author | David Snopek <dsnopek@gmail.com> | 2023-01-25 13:20:53 -0600 |
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committer | David Snopek <dsnopek@gmail.com> | 2023-01-25 13:20:53 -0600 |
commit | 055045af1852a7e5cb8f72f0684652e6a5558a3e (patch) | |
tree | 2057815e37df4b39d725531b99c6e1ae4df45c98 /modules/webxr | |
parent | e93266b9ff359c98e9f8e2a550e16ad77490fc4d (diff) |
Update WebXR tutorial link to point at the Godot 4 version
Diffstat (limited to 'modules/webxr')
-rw-r--r-- | modules/webxr/doc_classes/WebXRInterface.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index ba1750386f..0c18acbcb1 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -90,7 +90,7 @@ You can use both methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. </description> <tutorials> - <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> + <link title="How to make a VR game for WebXR with Godot 4">https://www.snopekgames.com/tutorial/2023/how-make-vr-game-webxr-godot-4</link> </tutorials> <methods> <method name="get_input_source_target_ray_mode" qualifiers="const"> |