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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-27 12:34:26 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-27 13:49:36 +0200 |
commit | bc82781f7da2001aa90cdb188536518e0944e0ef (patch) | |
tree | fd836f91db1c81e76b0f90f0ef55f11701d8ae9f /modules/websocket | |
parent | 2df8b5606b9de9d11873c27f0a297127bbbfc255 (diff) |
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Diffstat (limited to 'modules/websocket')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 51945d410a..5c4647b1ce 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -71,7 +71,7 @@ Start listening on the given port. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used. If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted. - If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]). + If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]). </description> </method> <method name="stop"> |