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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-16 00:43:49 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-29 10:40:03 +0200 |
commit | 1e8bf86379ca818bf7208de5f04f986be95dc102 (patch) | |
tree | 58e22020da59410beec75c4b07ef85dfd95f4c4f /modules/websocket/wsl_server.cpp | |
parent | 4cfa9bc0f1ef1d584705f36d70ee7f4d37a02b8c (diff) |
[Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
Diffstat (limited to 'modules/websocket/wsl_server.cpp')
-rw-r--r-- | modules/websocket/wsl_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index c6eb3d44b4..7402bbb46e 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -207,7 +207,7 @@ void WSLServer::poll() { continue; } // Creating new peer - int32_t id = _gen_unique_id(); + int32_t id = generate_unique_id(); WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData); data->obj = this; |