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author | darth negative hunter <73083466+thenegativehunter2@users.noreply.github.com> | 2021-08-29 12:49:45 +0430 |
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committer | darthroohi <thenegativehunter2@gmail.com> | 2021-08-29 21:47:51 +0430 |
commit | 3afabb8f17c1b031a28ce87d40024078a6ee69b2 (patch) | |
tree | 75cf540c2c9f3a2dc8824cc2350363ffce31e207 /modules/websocket/wsl_client.cpp | |
parent | 4d08a737fb868b4c2f47946aea7c9ec4ee97894d (diff) |
Add an import option to force TextureArrays as normal maps for RGTC
i have added the option to chose normal map for channel pack. this will force the to use red and green channels for the texture only. the option is added meaning it will not conflict with the existing settings.
i have made this change as a response to my own proposal
Bugsquad edit: Closes godotengine/godot-proposals#3184
Diffstat (limited to 'modules/websocket/wsl_client.cpp')
0 files changed, 0 insertions, 0 deletions