summaryrefslogtreecommitdiff
path: root/modules/websocket/wsl_client.cpp
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-03-27 16:31:56 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-03-27 16:36:44 +0200
commit331f1662df41b4e7afff30d2fe4019a413499c1c (patch)
treefe6d6777ae686494caf08be2f2f2272a81d7260f /modules/websocket/wsl_client.cpp
parent0e528676683a0df96751fd0daa018e0818baa0e2 (diff)
[Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion with the actual host connection status which doesn't make sense in UDP. The TCP method is completly dropped, use get_status instead. The only one left is the WebSocketPeer one, which should be fine as is for now.
Diffstat (limited to 'modules/websocket/wsl_client.cpp')
-rw-r--r--modules/websocket/wsl_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 96763037e7..58c329f043 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -337,7 +337,7 @@ MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
return CONNECTION_CONNECTED;
}
- if (_tcp->is_connected_to_host() || _resolver_id != IP::RESOLVER_INVALID_ID) {
+ if (_tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING || _resolver_id != IP::RESOLVER_INVALID_ID) {
return CONNECTION_CONNECTING;
}