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authorrandompast <matteroflight@gmail.com>2023-02-16 22:19:27 -0500
committerYuri Sizov <yuris@humnom.net>2023-02-17 17:10:57 +0100
commitd2b5da16f959f7d29e9ff4660dc6c51fa32ff4df (patch)
tree2ce08031904135cded77b4864647430bd49faa3a /modules/websocket/remote_debugger_peer_websocket.h
parentf84479fe5a0a3c34c1d0217527ae08dd24543243 (diff)
Improve BoxMesh documentation about UV scaling for vertex shader
Added comment that translates the UV scaling from the standard shader properties to how that's being done in the godot vertex shader.
Diffstat (limited to 'modules/websocket/remote_debugger_peer_websocket.h')
0 files changed, 0 insertions, 0 deletions