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authorJason Knight <jason@winterpixel.com>2022-03-17 18:36:35 -0600
committerJason Knight <jason@winterpixel.com>2022-03-18 10:09:50 -0600
commitb659cfbd53152efdfa910c8c65e4ef82de5f6fe9 (patch)
tree1f12ad94f30310bfa6ebb8dbbc79b88f59268fe7 /modules/websocket/library_godot_websocket.js
parent756178d34285e48be07f24d6acccbb36dbbd042c (diff)
Use 3001 instead of 1001 when destroying a websocket.
Diffstat (limited to 'modules/websocket/library_godot_websocket.js')
-rw-r--r--modules/websocket/library_godot_websocket.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index c88986fbe3..57f1f10b02 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -135,7 +135,7 @@ const GodotWebSocket = {
if (!ref) {
return;
}
- GodotWebSocket.close(p_id, 1001, '');
+ GodotWebSocket.close(p_id, 3001, 'destroyed');
IDHandler.remove(p_id);
ref.onopen = null;
ref.onmessage = null;