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author | Marcin Zawiejski <dragmz@gmail.com> | 2018-07-30 09:55:33 +0200 |
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committer | Marcin Zawiejski <dragmz@gmail.com> | 2018-07-30 13:41:46 +0200 |
commit | b1e0da455b2ac9a63e092eacda6927032add8b30 (patch) | |
tree | b1590fa7319195c97fd99a4dfe61160516b25b2f /modules/websocket/emws_client.h | |
parent | 5a5614e8adcc49b92621dc2f39364385769d36a0 (diff) |
Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.
The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
Diffstat (limited to 'modules/websocket/emws_client.h')
0 files changed, 0 insertions, 0 deletions