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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-20 13:46:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-20 13:47:12 +0100 |
commit | 6cdcde7114a7b12063d2d4b720583d6094d66c85 (patch) | |
tree | 18e5a9d0a612b99f61bf4324afa52fae28953a53 /modules/websocket/doc_classes | |
parent | d8067e905c031df9abe475c966fe389b03036036 (diff) |
doc: Add missing commas after "If true/false"
Diffstat (limited to 'modules/websocket/doc_classes')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index b3ea535495..6b73b80350 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -25,7 +25,7 @@ </argument> <description> Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. - If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true. + If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true. </description> </method> <method name="disconnect_from_host"> |