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authorRémi Verschelde <remi@verschelde.fr>2022-08-29 13:00:32 +0200
committerGitHub <noreply@github.com>2022-08-29 13:00:32 +0200
commit322c812231fa28e72a7a316088a1dd6775e96f94 (patch)
tree0ee981f72cd500614c4079f0e2b6f731abe4a4ee /modules/websocket/doc_classes/WebSocketServer.xml
parent583c0c4897ca7ba669ab78d397fc894b718613ce (diff)
parentd20b32186fc192f5e527a1211291b0cb293f4e66 (diff)
Merge pull request #65023 from Faless/js/4.x_is_web
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 6a7bf8075c..19c36700e6 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
- [b]Note:[/b] Not available in HTML5 exports.
+ [b]Note:[/b] Not available in Web exports.
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>