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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-01-27 14:59:25 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-01-28 02:12:50 +0100 |
commit | 14e59ff11206b4a5b211ab882f0b84ef37a947a7 (patch) | |
tree | 7d6fade4f29d42ee511fa105512f595c79007825 /modules/websocket/doc_classes/WebSocketServer.xml | |
parent | 2e5ede7a4e0a230373660a6726a90e1c25cf0d37 (diff) |
Update docs and errors for WebSocket module
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index ba66fdd89b..2932bf782a 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -72,7 +72,8 @@ <description> Start listening on the given port. You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used. - You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case. + If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted. + If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]). </description> </method> <method name="stop"> |