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authorRémi Verschelde <remi@verschelde.fr>2021-09-25 15:36:18 +0200
committerGitHub <noreply@github.com>2021-09-25 15:36:18 +0200
commit9013771b53cdbc6451f2645f3618ad59d90a2fb1 (patch)
tree6ffd90c9e307b6dbecef2c712784b8cce927500c /modules/websocket/doc_classes/WebSocketClient.xml
parenta5332ca9eaf9df2c12d98423c2eb445f01fe758e (diff)
parent7a62bd1e44d58c543cc54408f0cb21bf33ace99b (diff)
Merge pull request #51518 from Calinou/doc-network-android-permission
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketClient.xml')
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index ed8f3ba867..4b515c12a1 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -8,6 +8,7 @@
This client can be optionally used as a multiplayer peer for the [MultiplayerAPI].
After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
+ [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
</description>
<tutorials>
</tutorials>