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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-12 16:11:05 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-12 16:36:34 +0200 |
commit | 88d68346ee9b6fa089e21626c50db9dec9a9edd3 (patch) | |
tree | 5d9273798e4d9e03d4740942123e6e122cfb8990 /modules/websocket/doc_classes/WebSocketClient.xml | |
parent | 72240084cacb40a06df7c420ad2002c1e76ac713 (diff) |
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketClient.xml')
-rw-r--r-- | modules/websocket/doc_classes/WebSocketClient.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 6af610c689..40c0ad17ad 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -6,7 +6,7 @@ <description> This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server. This client can be optionally used as a network peer for the [MultiplayerAPI]. - After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). + After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. </description> <tutorials> |