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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-07-12 23:12:42 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-07-26 09:31:12 +0200
commitca7d572908c58c587214b8f65bdd4078d0185ab2 (patch)
treeefd1507df5b3cd45e20b36bfc22818fcfadc5c85 /modules/visual_script
parentc3dc887c410c5fa01eba197acba3afd8ce357ada (diff)
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
Diffstat (limited to 'modules/visual_script')
-rw-r--r--modules/visual_script/visual_script.cpp26
-rw-r--r--modules/visual_script/visual_script.h6
-rw-r--r--modules/visual_script/visual_script_nodes.cpp10
-rw-r--r--modules/visual_script/visual_script_nodes.h7
4 files changed, 22 insertions, 27 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 742fa75bb7..1ef3723011 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -948,7 +948,7 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
-const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
+const Variant VisualScript::get_rpc_config() const {
return rpc_functions;
}
@@ -1012,22 +1012,16 @@ void VisualScript::_set_data(const Dictionary &p_data) {
for (const KeyValue<StringName, Function> &E : functions) {
if (E.value.func_id >= 0 && nodes.has(E.value.func_id)) {
Ref<VisualScriptFunction> vsf = nodes[E.value.func_id].node;
- if (vsf.is_valid()) {
- if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
- Multiplayer::RPCConfig nd;
- nd.name = E.key;
- nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
- if (rpc_functions.find(nd) == -1) {
- rpc_functions.push_back(nd);
- }
- }
+ if (!vsf.is_valid() || vsf->get_rpc_mode() == MultiplayerAPI::RPC_MODE_DISABLED) {
+ continue;
}
+ Dictionary nd;
+ nd["rpc_mode"] = vsf->get_rpc_mode();
+ nd["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd["call_local"] = false; // TODO
+ rpc_functions[E.key] = nd;
}
}
-
- // Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
Dictionary VisualScript::_get_data() const {
@@ -1811,8 +1805,8 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
-const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant VisualScriptInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 716310f59b..14cb14e8d9 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -235,7 +235,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
HashMap<StringName, Vector<Argument>> custom_signals;
- Vector<Multiplayer::RPCConfig> rpc_functions;
+ Dictionary rpc_functions;
HashMap<Object *, VisualScriptInstance *> instances;
@@ -363,7 +363,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
+ virtual const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -444,7 +444,7 @@ public:
virtual ScriptLanguage *get_language();
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
+ virtual const Variant get_rpc_config() const;
VisualScriptInstance();
~VisualScriptInstance();
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 41f5b28677..5907e6a489 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
}
if (p_name == "rpc/mode") {
- rpc_mode = Multiplayer::RPCMode(int(p_value));
+ rpc_mode = MultiplayerAPI::RPCMode(int(p_value));
return true;
}
@@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const {
return arguments.size();
}
-void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) {
+void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) {
rpc_mode = p_mode;
}
-Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const {
+MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const {
return rpc_mode;
}
@@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = Multiplayer::RPC_MODE_DISABLED;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
}
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
sequenced = true;
- rpc_mode = Multiplayer::RPC_MODE_DISABLED;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
}
void VisualScriptFunction::set_stack_less(bool p_enable) {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 18573f8682..35e3c490cd 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -33,6 +33,7 @@
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
+#include "scene/main/multiplayer_api.h"
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
@@ -49,7 +50,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
- Multiplayer::RPCMode rpc_mode;
+ MultiplayerAPI::RPCMode rpc_mode;
bool sequenced;
protected:
@@ -90,8 +91,8 @@ public:
void set_stack_size(int p_size);
int get_stack_size() const;
- void set_rpc_mode(Multiplayer::RPCMode p_mode);
- Multiplayer::RPCMode get_rpc_mode() const;
+ void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
+ MultiplayerAPI::RPCMode get_rpc_mode() const;
virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;