diff options
author | Matthias Hoelzl <tc@xantira.com> | 2017-12-01 04:35:44 +0100 |
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committer | Matthias Hoelzl <tc@xantira.com> | 2017-12-01 04:44:47 +0100 |
commit | c825a58fe06573d545796375c58a49d05aa66599 (patch) | |
tree | f50293d0533b7a0c00cd0098b9526e850f7e18f5 /modules/visual_script | |
parent | d2e05b6e9bca9fcc9b7acaa74b4dbc7602982bbc (diff) |
Connect signal for VisualScript "Yield Signal" using oneshot mode
Since the first call to a VisualScriptFunctionState invalidates the
state, any further call results in errors.
Diffstat (limited to 'modules/visual_script')
-rw-r--r-- | modules/visual_script/visual_script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 26f2d687d8..bb6c32e9e0 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2289,7 +2289,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p binds.push_back(p_binds[i]); } binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing - p_obj->connect(p_signal, this, "_signal_callback", binds); + p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT); } bool VisualScriptFunctionState::is_valid() const { |