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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /modules/visual_script
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'modules/visual_script')
-rw-r--r--modules/visual_script/register_types.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index e7b5f58174..d19870921d 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -53,10 +53,10 @@ void register_visual_script_types() {
ScriptServer::register_language(visual_script_language);
GDREGISTER_CLASS(VisualScript);
- GDREGISTER_VIRTUAL_CLASS(VisualScriptNode);
+ GDREGISTER_ABSTRACT_CLASS(VisualScriptNode);
GDREGISTER_CLASS(VisualScriptFunctionState);
GDREGISTER_CLASS(VisualScriptFunction);
- GDREGISTER_VIRTUAL_CLASS(VisualScriptLists);
+ GDREGISTER_ABSTRACT_CLASS(VisualScriptLists);
GDREGISTER_CLASS(VisualScriptComposeArray);
GDREGISTER_CLASS(VisualScriptOperator);
GDREGISTER_CLASS(VisualScriptVariableSet);