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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2017-08-19 17:54:32 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2017-08-19 17:54:32 +0300
commit4a0b4417a32d1d45f74be4bb781f55deacd10d5b (patch)
tree3b1d85a27f8410e29a6f5ae6a2f4780067db992c /modules/visual_script
parent5d85108f9448ac47b871f19c8af4652b7d3dea9d (diff)
Fix #6583, Condition + Wait nodes freezing the game
Make sure that only the first node after VS resume gets resumed
Diffstat (limited to 'modules/visual_script')
-rw-r--r--modules/visual_script/visual_script.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index d1cf0f1dce..8cbfb8f3fd 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1578,12 +1578,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
VisualScriptNodeInstance::StartMode start_mode;
{
- if (p_resuming_yield)
+ if (p_resuming_yield) {
start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;
- else if (!flow_stack || !(flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) //if there is a push bit, it means we are continuing a sequence
- start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
- else
+ p_resuming_yield = false; // should resume only the first time
+ } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {
+ //if there is a push bit, it means we are continuing a sequence
start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;
+ } else {
+ start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;
+ }
}
VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));