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authorJuan Linietsky <reduzio@gmail.com>2016-08-26 17:34:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-26 17:38:25 -0300
commitec49f41e19f1088b1bc8df4e8ef360270aa34204 (patch)
tree763e70d166d6ca41c8795aceacfdf53dd7c9020f /modules/visual_script/visual_script_nodes.h
parent963ed2d9fae503f82754d11b5ce24182489839f8 (diff)
Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
-rw-r--r--modules/visual_script/visual_script_nodes.h47
1 files changed, 44 insertions, 3 deletions
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 11b6a32605..4228bd86f9 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -622,7 +622,6 @@ class VisualScriptSubCall: public VisualScriptNode {
protected:
- virtual bool _use_builtin_script() const { return true; }
static void _bind_methods();
public:
@@ -659,8 +658,6 @@ class VisualScriptComment: public VisualScriptNode {
Size2 size;
protected:
- virtual bool _use_builtin_script() const { return true; }
-
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
@@ -695,6 +692,50 @@ public:
VisualScriptComment();
};
+class VisualScriptConstructor: public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
+
+
+ Variant::Type type;
+ MethodInfo constructor;
+
+protected:
+
+ virtual bool _use_builtin_script() const { return true; }
+
+ static void _bind_methods();
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const;
+
+ void set_constructor_type(Variant::Type p_type);
+ Variant::Type get_constructor_type() const;
+
+ void set_constructor(const Dictionary& p_info);
+ Dictionary get_constructor() const;
+
+ virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+ VisualScriptConstructor();
+};
+
void register_visual_script_nodes();
+void unregister_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H