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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-07-21 23:21:35 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-07-22 00:16:24 +0200
commit0197d86ab402b00e75853812538011415ffdaa85 (patch)
tree0e8deb54ce68c84c2a1b3ed63dfdc9e2a8ce9570 /modules/visual_script/visual_script_nodes.h
parent437939589234559febabb9a4c392145521a9c3a5 (diff)
Mono: Fix editor API assembly not being updated
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
Diffstat (limited to 'modules/visual_script/visual_script_nodes.h')
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