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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2021-09-07 18:44:39 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-07 18:44:39 +0200 |
commit | acc776f7b6ca43a6dde59f7355f52a11b9ac72f5 (patch) | |
tree | 140eef1d91760a0348d430f94b6bd21c7c1fc40d /modules/visual_script/visual_script_nodes.cpp | |
parent | b284cb908ab5ca51099cc1e1b75689cacccfa229 (diff) | |
parent | bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (diff) |
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
Diffstat (limited to 'modules/visual_script/visual_script_nodes.cpp')
-rw-r--r-- | modules/visual_script/visual_script_nodes.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 44fc91d8f5..ef77c0cef3 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value } if (p_name == "rpc/mode") { - rpc_mode = MultiplayerAPI::RPCMode(int(p_value)); + rpc_mode = Multiplayer::RPCMode(int(p_value)); return true; } @@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const { return arguments.size(); } -void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) { +void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) { rpc_mode = p_mode; } -MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const { +Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const { return rpc_mode; } @@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } void VisualScriptFunction::set_stack_less(bool p_enable) { |