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authorTwarit <wtwarit@gmail.com>2019-09-03 20:01:14 +0530
committerTwarit <wtwarit@gmail.com>2019-09-03 20:01:14 +0530
commit97959a53df144222f468d1622a3cb7e2f7e48741 (patch)
tree39212df1719fb1c70d3ef59cab24ae550568629e /modules/visual_script/visual_script_nodes.cpp
parent07e3be3debe968dcffd3b62202e3862edb9a7d27 (diff)
Add an overridable VCS Interface for the editor
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup.
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