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authorJuan Linietsky <reduzio@gmail.com>2016-08-02 19:11:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-02 19:11:05 -0300
commitad313097ebcb2a0c02c956fdf74a6610c3f7c9a8 (patch)
tree2c02ecaaa80bfdcf01e4061f27b808e748cdc580 /modules/visual_script/visual_script_func_nodes.h
parent221cb58382ae34d4f91d9923fd979a328feabace (diff)
WIP visual scripting, not working yet but you can check out stuff
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.h')
-rw-r--r--modules/visual_script/visual_script_func_nodes.h325
1 files changed, 325 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
new file mode 100644
index 0000000000..d1201541b3
--- /dev/null
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -0,0 +1,325 @@
+#ifndef VISUAL_SCRIPT_FUNC_NODES_H
+#define VISUAL_SCRIPT_FUNC_NODES_H
+
+#include "visual_script.h"
+
+
+class VisualScriptFunctionCall : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
+public:
+ enum CallMode {
+ CALL_MODE_SELF,
+ CALL_MODE_NODE_PATH,
+ CALL_MODE_INSTANCE,
+ };
+private:
+
+ CallMode call_mode;
+ StringName base_type;
+ NodePath base_path;
+ StringName function;
+ int use_default_args;
+
+ Node *_get_base_node() const;
+ StringName _get_base_type() const;
+
+ void _update_defargs();
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+
+ void set_base_type(const StringName& p_type);
+ StringName get_base_type() const;
+
+ void set_function(const StringName& p_type);
+ StringName get_function() const;
+
+ void set_base_path(const NodePath& p_type);
+ NodePath get_base_path() const;
+
+ void set_call_mode(CallMode p_mode);
+ CallMode get_call_mode() const;
+
+ void set_use_default_args(int p_amount);
+ int get_use_default_args() const;
+
+ virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
+
+ VisualScriptFunctionCall();
+};
+
+VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
+
+
+class VisualScriptPropertySet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
+public:
+ enum CallMode {
+ CALL_MODE_SELF,
+ CALL_MODE_NODE_PATH,
+ CALL_MODE_INSTANCE,
+ };
+private:
+
+ CallMode call_mode;
+ StringName base_type;
+ NodePath base_path;
+ StringName property;
+ bool use_builtin_value;
+ Variant builtin_value;
+
+ Node *_get_base_node() const;
+ StringName _get_base_type() const;
+
+
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+
+ void set_base_type(const StringName& p_type);
+ StringName get_base_type() const;
+
+ void set_property(const StringName& p_type);
+ StringName get_property() const;
+
+ void set_base_path(const NodePath& p_type);
+ NodePath get_base_path() const;
+
+ void set_call_mode(CallMode p_mode);
+ CallMode get_call_mode() const;
+
+ void set_use_builtin_value(bool p_use);
+ bool is_using_builtin_value() const;
+
+ void set_builtin_value(const Variant &p_value);
+ Variant get_builtin_value() const;
+
+ virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
+
+ VisualScriptPropertySet();
+};
+
+VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
+
+
+class VisualScriptPropertyGet : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
+public:
+ enum CallMode {
+ CALL_MODE_SELF,
+ CALL_MODE_NODE_PATH,
+ CALL_MODE_INSTANCE,
+ };
+private:
+
+ CallMode call_mode;
+ StringName base_type;
+ NodePath base_path;
+ StringName property;
+
+
+ Node *_get_base_node() const;
+ StringName _get_base_type() const;
+
+
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+
+ void set_base_type(const StringName& p_type);
+ StringName get_base_type() const;
+
+ void set_property(const StringName& p_type);
+ StringName get_property() const;
+
+ void set_base_path(const NodePath& p_type);
+ NodePath get_base_path() const;
+
+ void set_call_mode(CallMode p_mode);
+ CallMode get_call_mode() const;
+
+ virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
+
+ VisualScriptPropertyGet();
+};
+
+
+
+
+
+VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
+
+
+
+class VisualScriptScriptCall : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
+public:
+ enum CallMode {
+ CALL_MODE_SELF,
+ CALL_MODE_NODE_PATH,
+ };
+private:
+
+ CallMode call_mode;
+ NodePath base_path;
+ StringName function;
+
+
+ Node *_get_base_node() const;
+
+
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+
+ void set_function(const StringName& p_type);
+ StringName get_function() const;
+
+ void set_base_path(const NodePath& p_type);
+ NodePath get_base_path() const;
+
+ void set_call_mode(CallMode p_mode);
+ CallMode get_call_mode() const;
+
+
+
+ virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
+
+ VisualScriptScriptCall();
+};
+
+VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
+
+
+
+
+class VisualScriptEmitSignal : public VisualScriptNode {
+
+ OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
+
+private:
+
+ StringName name;
+
+
+protected:
+ virtual void _validate_property(PropertyInfo& property) const;
+
+ static void _bind_methods();
+
+public:
+
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+
+ void set_signal(const StringName& p_type);
+ StringName get_signal() const;
+
+ virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
+
+ VisualScriptEmitSignal();
+};
+
+
+
+void register_visual_script_func_nodes();
+
+#endif // VISUAL_SCRIPT_FUNC_NODES_H