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author | Andrea Catania <info@andreacatania.com> | 2020-02-12 11:51:50 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2020-02-12 13:36:47 +0100 |
commit | eb07e87981d55fac8299b6db55fb5c29e0bfa49b (patch) | |
tree | ee7950df756bfdcdd6b4942751ddf100eb5d442c /modules/visual_script/visual_script.h | |
parent | 70dd7f4e1ae890534692067797c42337c45d3daf (diff) |
Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 9305226dc6..d3569bb040 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -245,6 +245,8 @@ private: Map<StringName, Function> functions; Map<StringName, Variable> variables; Map<StringName, Vector<Argument> > custom_signals; + Vector<ScriptNetData> rpc_functions; + Vector<ScriptNetData> rpc_variables; Map<Object *, VisualScriptInstance *> instances; @@ -362,6 +364,18 @@ public: virtual int get_member_line(const StringName &p_member) const; + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; #endif @@ -441,7 +455,16 @@ public: virtual ScriptLanguage *get_language(); + virtual Vector<ScriptNetData> get_rpc_methods() const; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + + virtual Vector<ScriptNetData> get_rset_properties() const; + virtual uint16_t get_rset_property_id(const StringName &p_property) const; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); |