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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /modules/visual_script/visual_script.h | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 76eadece66..69bb522173 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -27,8 +27,9 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VSCRIPT_H -#define VSCRIPT_H + +#ifndef VISUAL_SCRIPT_H +#define VISUAL_SCRIPT_H #include "os/thread.h" #include "script_language.h" @@ -617,4 +618,4 @@ static Ref<VisualScriptNode> create_node_generic(const String &p_name) { return node; } -#endif // VSCRIPT_H +#endif // VISUAL_SCRIPT_H |