summaryrefslogtreecommitdiff
path: root/modules/visual_script/visual_script.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2016-08-25 17:45:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-25 17:45:20 -0300
commit9c6175db11ff72603ae58789a462b33ec1e910f8 (patch)
treec7fbb26583b6c7f44b9f8091aa59497900527f08 /modules/visual_script/visual_script.cpp
parent41a58f7935ecd0c91ae55a5e5b84425aadc51840 (diff)
More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r--modules/visual_script/visual_script.cpp67
1 files changed, 49 insertions, 18 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 82e538d781..61e5d45d8f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1,7 +1,7 @@
#include "visual_script.h"
#include "visual_script_nodes.h"
#include "scene/main/node.h"
-
+#include "os/os.h"
#include "globals.h"
#define SCRIPT_VARIABLES_PREFIX "script_variables/"
@@ -31,11 +31,13 @@ void VisualScriptNode::_notification(int p_what) {
void VisualScriptNode::ports_changed_notify(){
+
default_input_values.resize( MAX(default_input_values.size(),get_input_value_port_count()) ); //let it grow as big as possible, we don't want to lose values on resize
+
emit_signal("ports_changed");
}
-void VisualScriptNode::set_default_input_value(int p_port,const Variant& p_value) {
+void VisualScriptNode::set_default_input_value(int p_port,const Variant& p_value) {
ERR_FAIL_INDEX(p_port,default_input_values.size());
@@ -54,35 +56,40 @@ void VisualScriptNode::_set_default_input_values(Array p_values) {
default_input_values=p_values;
}
-Array VisualScriptNode::_get_default_input_values() const {
- //validate on save, since on load there is little info about this
+void VisualScriptNode::validate_input_default_values() {
+
- Array saved_values;
+
+ default_input_values.resize(get_input_value_port_count());
//actually validate on save
for(int i=0;i<get_input_value_port_count();i++) {
Variant::Type expected = get_input_value_port_info(i).type;
- if (i>=default_input_values.size()) {
+ if (expected==Variant::NIL || expected==default_input_values[i].get_type()) {
+ continue;
+ } else {
+ //not the same, reconvert
Variant::CallError ce;
- saved_values.push_back(Variant::construct(expected,NULL,0,ce,false));
- } else {
-
- if (expected==Variant::NIL || expected==default_input_values[i].get_type()) {
- saved_values.push_back(default_input_values[i]);
- } else {
- //not the same, reconvert
- Variant::CallError ce;
- Variant existing = default_input_values[i];
- const Variant *existingp=&existing;
- saved_values.push_back( Variant::construct(expected,&existingp,1,ce,false) );
+ Variant existing = default_input_values[i];
+ const Variant *existingp=&existing;
+ default_input_values[i] = Variant::construct(expected,&existingp,1,ce,false);
+ if (ce.error!=Variant::CallError::CALL_OK) {
+ //could not convert? force..
+ default_input_values[i] = Variant::construct(expected,NULL,0,ce,false);
}
}
}
- return saved_values;
+}
+
+Array VisualScriptNode::_get_default_input_values() const {
+
+ //validate on save, since on load there is little info about this
+
+ return default_input_values;
}
@@ -224,6 +231,7 @@ int VisualScript::get_function_node_id(const StringName& p_name) const {
void VisualScript::_node_ports_changed(int p_id) {
+
StringName function;
for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) {
@@ -239,6 +247,10 @@ void VisualScript::_node_ports_changed(int p_id) {
Function &func = functions[function];
Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
+ if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>()->is_editor_hint()) {
+ vsn->validate_input_default_values(); //force validate default values when editing on editor
+ }
+
//must revalidate all the functions
{
@@ -836,6 +848,10 @@ StringName VisualScript::get_instance_base_type() const {
return base_type;
}
+Ref<Script> VisualScript::get_base_script() const {
+ return Ref<Script>(); // no inheritance in visual script
+}
+
#ifdef TOOLS_ENABLED
void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
@@ -1884,8 +1900,23 @@ Ref<Script> VisualScriptInstance::get_script() const{
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName& p_method) const {
+ const Map<StringName,VisualScript::Function>::Element *E = script->functions.find(p_method);
+ if (!E) {
+ return RPC_MODE_DISABLED;
+ }
+
+ if (E->get().function_id>=0 && E->get().nodes.has(E->get().function_id)) {
+
+ Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
+ if (vsf.is_valid()) {
+
+ return vsf->get_rpc_mode();
+ }
+ }
+
return RPC_MODE_DISABLED;
}
+
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName& p_variable) const {
return RPC_MODE_DISABLED;