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authorJuan Linietsky <reduzio@gmail.com>2016-09-04 10:38:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-09-04 10:38:41 -0300
commit24bd472a4a3295f1d1f217a7fc7492df6947bfea (patch)
tree3fab461dcff0bf34c5b93cf8e9d3aa664b2e3b52 /modules/visual_script/visual_script.cpp
parent9167cd45bb3fc835134f231778051bab470105fe (diff)
Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
-rw-r--r--modules/visual_script/visual_script.cpp38
1 files changed, 12 insertions, 26 deletions
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index ca9ab8ae71..4de593760d 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -3,7 +3,7 @@
#include "scene/main/node.h"
#include "os/os.h"
#include "globals.h"
-#define SCRIPT_VARIABLES_PREFIX "script_variables/"
+
//used by editor, this is not really saved
@@ -615,8 +615,6 @@ void VisualScript::add_variable(const StringName& p_name,const Variant& p_defaul
v._export=p_export;
variables[p_name]=v;
- script_variable_remap[SCRIPT_VARIABLES_PREFIX+String(p_name)]=p_name;
-
#ifdef TOOLS_ENABLED
_update_placeholders();
@@ -633,7 +631,6 @@ void VisualScript::remove_variable(const StringName& p_name) {
ERR_FAIL_COND(!variables.has(p_name));
variables.erase(p_name);
- script_variable_remap.erase(SCRIPT_VARIABLES_PREFIX+String(p_name));
#ifdef TOOLS_ENABLED
_update_placeholders();
@@ -928,7 +925,7 @@ void VisualScript::_update_placeholders() {
continue;
PropertyInfo p = E->get().info;
- p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ p.name=String(E->key());
pinfo.push_back(p);
values[p.name]=E->get().default_value;
}
@@ -964,7 +961,7 @@ ScriptInstance* VisualScript::instance_create(Object *p_this) {
continue;
PropertyInfo p = E->get().info;
- p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ p.name=String(E->key());
pinfo.push_back(p);
values[p.name]=E->get().default_value;
}
@@ -1062,10 +1059,10 @@ void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
bool VisualScript::get_property_default_value(const StringName& p_property,Variant& r_value) const {
- if (!script_variable_remap.has(p_property))
+ if (!variables.has(p_property))
return false;
- r_value=variables[ script_variable_remap[p_property] ].default_value;
+ r_value=variables[ p_property ].default_value;
return true;
}
void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {
@@ -1402,12 +1399,10 @@ VisualScript::~VisualScript() {
bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value) {
- const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
- if (!remap)
- return false;
- Map<StringName,Variant>::Element *E=variables.find(remap->get());
- ERR_FAIL_COND_V(!E,false);
+ Map<StringName,Variant>::Element *E=variables.find(p_name);
+ if (!E)
+ return false;
E->get()=p_value;
@@ -1417,13 +1412,10 @@ bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value)
bool VisualScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
- const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
- if (!remap)
+ const Map<StringName,Variant>::Element *E=variables.find(p_name);
+ if (!E)
return false;
- const Map<StringName,Variant>::Element *E=variables.find(remap->get());
- ERR_FAIL_COND_V(!E,false);
-
return E->get();
}
void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const{
@@ -1433,21 +1425,15 @@ void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
if (!E->get()._export)
continue;
PropertyInfo p = E->get().info;
- p.name=SCRIPT_VARIABLES_PREFIX+String(E->key());
+ p.name=String(E->key());
p_properties->push_back(p);
}
}
Variant::Type VisualScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const{
- const Map<StringName,StringName>::Element *remap = script->script_variable_remap.find(p_name);
- if (!remap) {
- if (r_is_valid)
- *r_is_valid=false;
- return Variant::NIL;
- }
- const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(remap->get());
+ const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(p_name);
if (!E) {
if (r_is_valid)
*r_is_valid=false;