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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-09 09:06:37 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-13 19:57:48 +0200 |
commit | 23dcc3345bb4b81a2801c143767fdc57b6715dd7 (patch) | |
tree | 4f483453d42abc9f15ff8d1cc0874e2e695402a2 /modules/visual_script/visual_script.cpp | |
parent | 98d5b37a4cf3c5dd008022752514109ff621d268 (diff) |
Tweak the name for new animations in the editor
- Use snake_case to "suggest" the naming that fits the Godot style guide.
- Fully spell out "new_animation" since both editors can fit it in full.
- Don't internationalize the new animation name to have consistent
behavior between both editors.
- Since the recommendation is to follow snake_case, special characters
should also be avoided in the name to make animations easier to refer
to in code.
Diffstat (limited to 'modules/visual_script/visual_script.cpp')
0 files changed, 0 insertions, 0 deletions