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authorRémi Verschelde <rverschelde@gmail.com>2019-06-27 12:34:26 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-27 13:49:36 +0200
commitbc82781f7da2001aa90cdb188536518e0944e0ef (patch)
treefd836f91db1c81e76b0f90f0ef55f11701d8ae9f /modules/visual_script/doc_classes
parent2df8b5606b9de9d11873c27f0a297127bbbfc255 (diff)
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Diffstat (limited to 'modules/visual_script/doc_classes')
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml2
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index ea6ba7cf43..b88d2890e1 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -194,19 +194,19 @@
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
- Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
+ Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
- Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="63" enum="BuiltinFunc">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
- Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
+ Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index 1ab9f807fb..cd3a663e81 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -125,7 +125,7 @@
Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
The [code]inputs[/code] array contains the values of the input ports.
[code]outputs[/code] is an array whose indices should be set to the respective outputs.
- The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
+ The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the STEP_* constants.
[code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
When returning, you can mask the returned value with one of the STEP_* constants.
</description>