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authorTechnoPorg <jonah.janzen@gmail.com>2022-10-24 17:23:33 -0600
committerTechnoPorg <jonah.janzen@gmail.com>2022-10-24 17:23:33 -0600
commit4c06237b9353ed47c72e827a25770518f167642a (patch)
tree16311738cc68f842d16c031a2a31450780d7ebf7 /modules/upnp/doc_classes/UPNP.xml
parenta8c805be2947b211ee8b881d7a8bab7cdc86e170 (diff)
Fix Thread usage in UPNP docs.
The threading API has changed between Godot 3 and Godot 4. See https://github.com/godotengine/godot-proposals/issues/4691.
Diffstat (limited to 'modules/upnp/doc_classes/UPNP.xml')
-rw-r--r--modules/upnp/doc_classes/UPNP.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml
index 4888dca822..d4054948f6 100644
--- a/modules/upnp/doc_classes/UPNP.xml
+++ b/modules/upnp/doc_classes/UPNP.xml
@@ -41,7 +41,7 @@
func _ready():
thread = Thread.new()
- thread.start(self, "_upnp_setup", SERVER_PORT)
+ thread.start(_upnp_setup.bind(SERVER_PORT))
func _exit_tree():
# Wait for thread finish here to handle game exit while the thread is running.