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authorRémi Verschelde <rverschelde@gmail.com>2020-02-22 18:15:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-22 20:00:21 +0100
commita4801674c5ca85e6ef3c1c82cadf951b3f438440 (patch)
treeda008e1616a730038ed47b010f96743c5947c4e8 /modules/tinyexr
parent92332eb23d7b000cbd0b7838b355c9f9f3ad4d0e (diff)
SCons: Bump required C++ standard to C++17
As per #36436, we now need C++17's guaranteed copy elision feature to solve ambiguities in Variant. Core developers discussed the idea to move from C++14 to C++17 as our minimum required C++ standard, and all agreed. Note that this doesn't mean that Godot is going to be written in "modern C++", but we'll use modern features where they make sense to simplify our "C with classes" codebase. Apart from new code written recently, most of the codebase still has to be ported to use newer features where relevant. Proper support for C++17 means that we need recent compiler versions: - GCC 7+ - Clang 6+ - VS 2017 15.7+ Additionally, C++17's `std::shared_mutex` (conditionally used by `vk_mem_alloc.h` when C++17 support is enabled) is only available in macOS 10.12+, so we increase our minimum supported version.
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