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authorjfons <joan.fonssanchez@gmail.com>2021-04-25 23:36:39 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-05-03 18:10:34 +0200
commit6995b0429c5b42d41cc4d1851ea1f2272f121a26 (patch)
tree4356830f39c5efbc959b5d8dcdff472a5e96fa75 /modules/tinyexr
parenteb57dcdb909dd45eaff6e25858a1907e13df4f59 (diff)
Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for context in case of git blame/bisect: * Fix UV2 unwrapping on import, also cleaned up the unwrap cache code. * Fix saving of RGBA images in EXR format. * Fixes to the GPU lightmapper: - Added padding between atlas elements, avoids bleeding. - Remove old SDF generation code. - Fix baked attenuation for Omni/Spot lights. - Fix baking of material properties onto UV2 (wireframe was wrongly used before). - Disable statically baked lights for objects that have a lightmap texture to avoid applying the same light twice. - Fix lightmap pairing in RendererSceneCull. - Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`. - Port autoexposure fix for OIDN from 3.x. - Save debug textures as EXR when using floating point format.
Diffstat (limited to 'modules/tinyexr')
-rw-r--r--modules/tinyexr/image_saver_tinyexr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp
index f747763248..6a2fb0f666 100644
--- a/modules/tinyexr/image_saver_tinyexr.cpp
+++ b/modules/tinyexr/image_saver_tinyexr.cpp
@@ -169,7 +169,7 @@ Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale)
{ 0 }, // R
{ 1, 0 }, // GR
{ 2, 1, 0 }, // BGR
- { 2, 1, 0, 3 } // BGRA
+ { 3, 2, 1, 0 } // ABGR
};
int channel_count = get_channel_count(format);