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authorJuan Linietsky <reduzio@gmail.com>2017-05-26 21:49:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-26 22:31:32 -0300
commitf89641907f8b45941f5e67891936ee8050a3ef92 (patch)
treea292e88719ad488fe75a7c2f3fe1e49d277f0c70 /modules/tinyexr/SCsub
parent41918f328a96f8ef27587c016ca047f8d31f933e (diff)
-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
Diffstat (limited to 'modules/tinyexr/SCsub')
-rw-r--r--modules/tinyexr/SCsub20
1 files changed, 20 insertions, 0 deletions
diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub
new file mode 100644
index 0000000000..38fd00cc65
--- /dev/null
+++ b/modules/tinyexr/SCsub
@@ -0,0 +1,20 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tinyexr = env_modules.Clone()
+
+# Thirdparty source files
+# Not unbundled for now as they are not commonly available as shared library
+thirdparty_dir = "#thirdparty/tinyexr/"
+thirdparty_sources = [
+ "tinyexr.cc",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_tinyexr.add_source_files(env.modules_sources, thirdparty_sources)
+env_tinyexr.Append(CPPPATH=[thirdparty_dir])
+
+# Godot's own source files
+env_tinyexr.add_source_files(env.modules_sources, "*.cpp")