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authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /modules/svg
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'modules/svg')
-rw-r--r--modules/svg/image_loader_svg.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index 6052bf9831..03307c319e 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -34,10 +34,6 @@
#include "core/io/image_loader.h"
#include "core/string/ustring.h"
-/**
- @author Daniel Ramirez <djrmuv@gmail.com>
-*/
-
// Forward declare and include thirdparty headers in .cpp.
struct NSVGrasterizer;
struct NSVGimage;
@@ -70,4 +66,4 @@ public:
ImageLoaderSVG();
};
-#endif
+#endif // IMAGE_LOADER_SVG_H