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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /modules/svg/image_loader_svg.h
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'modules/svg/image_loader_svg.h')
-rw-r--r--modules/svg/image_loader_svg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index 24cee82480..def2885199 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -60,7 +60,7 @@ class ImageLoaderSVG : public ImageFormatLoader {
} replace_colors;
static SVGRasterizer rasterizer;
static void _convert_colors(NSVGimage *p_svg_image);
- static Error _create_image(Ref<Image> p_image, const PoolVector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);
+ static Error _create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);
public:
static void set_convert_colors(Dictionary *p_replace_color = NULL);