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author | robfram <robfram@gmail.com> | 2018-03-10 20:51:42 +0100 |
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committer | robfram <robfram@gmail.com> | 2018-03-10 20:51:42 +0100 |
commit | 7991bd168da1e0b8d0dc34635a35057aab466349 (patch) | |
tree | 9e9364a30ec038dcfd1dceacc5df7992ca2585d8 /modules/squish | |
parent | eceba5aa6a36521c878cf976845123e820d27161 (diff) |
Implement line clipping for `TextureProgress` to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.
Fix #17364.
Diffstat (limited to 'modules/squish')
0 files changed, 0 insertions, 0 deletions