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authorVedat Günel <gunel15@itu.edu.tr>2021-01-10 15:56:51 +0300
committerVedat Günel <gunel15@itu.edu.tr>2021-01-10 15:56:51 +0300
commit446a3f8ff23ca26aa4bb5d2ed7bfc49f2941777d (patch)
tree93141c08439363bbd53ca49ebb1d6ad18fb45a7f /modules/regex
parent5a2747d642e55d199a80d773451a851ffe6af2cc (diff)
Change reserved keyword in Regex documentation code
Diffstat (limited to 'modules/regex')
-rw-r--r--modules/regex/doc_classes/RegEx.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 312275842a..b21f5d1e7a 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -39,8 +39,8 @@
var regex = RegEx.new()
regex.compile("\\S+") # Negated whitespace character class.
var results = []
- for match in regex.search_all("One Two \n\tThree"):
- results.push_back(match.get_string())
+ for result in regex.search_all("One Two \n\tThree"):
+ results.push_back(result.get_string())
# The `results` array now contains "One", "Two", "Three".
[/codeblock]
[b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].