diff options
author | jfons <joan.fonssanchez@gmail.com> | 2019-05-23 08:37:58 +0200 |
---|---|---|
committer | jfons <joan.fonssanchez@gmail.com> | 2019-05-23 08:37:58 +0200 |
commit | 1add4c15abed368876a2ff35a6e0aca789d16703 (patch) | |
tree | 9733183587d8a06198e84bf857ed8e4b1f8d0b63 /modules/recast/navigation_mesh_generator.cpp | |
parent | e2375f487c2b6857ba7300ed1d460f43cef8cc59 (diff) |
Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users
can generate navmesehes from `tool` scripts.
* Add support for generating navmeshes from static colliders. All
collision shapes are supported except for Plane (since Plane is an
infinite collider and navmeshes need to have finite geometry).
* When using static colliders as a geometry source, a layer mask can be
specified to ignore certain colliders.
* Don't rely on global transform. It still should give the exact same
results but allows for building navmeshes on nodes that are not in the
tree (useful in `tool` scripts).
* Update navigation gizmos after every new bake.
This work has been kindly sponsored by IMVU.
Diffstat (limited to 'modules/recast/navigation_mesh_generator.cpp')
-rw-r--r-- | modules/recast/navigation_mesh_generator.cpp | 166 |
1 files changed, 154 insertions, 12 deletions
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index 79ccbbb030..0cac07e3e7 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -29,14 +29,31 @@ /*************************************************************************/ #include "navigation_mesh_generator.h" - -void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) { +#include "core/math/quick_hull.h" +#include "core/os/thread.h" +#include "editor/editor_settings.h" +#include "scene/3d/collision_shape.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/physics_body.h" +#include "scene/resources/box_shape.h" +#include "scene/resources/capsule_shape.h" +#include "scene/resources/concave_polygon_shape.h" +#include "scene/resources/convex_polygon_shape.h" +#include "scene/resources/cylinder_shape.h" +#include "scene/resources/plane_shape.h" +#include "scene/resources/primitive_meshes.h" +#include "scene/resources/shape.h" +#include "scene/resources/sphere_shape.h" + +EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::singleton = NULL; + +void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) { p_verticies.push_back(p_vec3.x); p_verticies.push_back(p_vec3.y); p_verticies.push_back(p_vec3.z); } -void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { +void EditorNavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { int current_vertex_count = 0; for (int i = 0; i < p_mesh->get_surface_count(); i++) { @@ -91,23 +108,132 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform } } -void NavigationMeshGenerator::_parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices) { +void EditorNavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { + int face_count = p_faces.size() / 3; + int current_vertex_count = p_verticies.size() / 3; + + for (int j = 0; j < face_count; j++) { + _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_verticies); + _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_verticies); + _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_verticies); + + p_indices.push_back(current_vertex_count + (j * 3 + 0)); + p_indices.push_back(current_vertex_count + (j * 3 + 2)); + p_indices.push_back(current_vertex_count + (j * 3 + 1)); + } +} + +void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask) { - if (Object::cast_to<MeshInstance>(p_node)) { + if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); Ref<Mesh> mesh = mesh_instance->get_mesh(); if (mesh.is_valid()) { - _add_mesh(mesh, p_base_inverse * mesh_instance->get_global_transform(), p_verticies, p_indices); + _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); } } + if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) { + StaticBody *static_body = Object::cast_to<StaticBody>(p_node); + + if (static_body->get_collision_layer() & p_collision_mask) { + + for (int i = 0; i < p_node->get_child_count(); ++i) { + Node *child = p_node->get_child(i); + if (Object::cast_to<CollisionShape>(child)) { + CollisionShape *col_shape = Object::cast_to<CollisionShape>(child); + + Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); + + Ref<Mesh> mesh; + Ref<Shape> s = col_shape->get_shape(); + + BoxShape *box = Object::cast_to<BoxShape>(*s); + if (box) { + Ref<CubeMesh> cube_mesh; + cube_mesh.instance(); + cube_mesh->set_size(box->get_extents() * 2.0); + mesh = cube_mesh; + } + + CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s); + if (capsule) { + Ref<CapsuleMesh> capsule_mesh; + capsule_mesh.instance(); + capsule_mesh->set_radius(capsule->get_radius()); + capsule_mesh->set_mid_height(capsule->get_height() / 2.0); + mesh = capsule_mesh; + } + + CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s); + if (cylinder) { + Ref<CylinderMesh> cylinder_mesh; + cylinder_mesh.instance(); + cylinder_mesh->set_height(cylinder->get_height()); + cylinder_mesh->set_bottom_radius(cylinder->get_radius()); + cylinder_mesh->set_top_radius(cylinder->get_radius()); + mesh = cylinder_mesh; + } + + SphereShape *sphere = Object::cast_to<SphereShape>(*s); + if (sphere) { + Ref<SphereMesh> sphere_mesh; + sphere_mesh.instance(); + sphere_mesh->set_radius(sphere->get_radius()); + sphere_mesh->set_height(sphere->get_radius() * 2.0); + mesh = sphere_mesh; + } + + ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s); + if (concave_polygon) { + _add_faces(concave_polygon->get_faces(), transform, p_verticies, p_indices); + } + + ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s); + if (convex_polygon) { + Vector<Vector3> varr = Variant(convex_polygon->get_points()); + Geometry::MeshData md; + + Error err = QuickHull::build(varr, md); + + if (err == OK) { + PoolVector3Array faces; + + for (int j = 0; j < md.faces.size(); ++j) { + Geometry::MeshData::Face face = md.faces[j]; + + for (int k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + _add_faces(faces, transform, p_verticies, p_indices); + } + } + + if (mesh.is_valid()) { + _add_mesh(mesh, transform, p_verticies, p_indices); + } + } + } + } + } + + if (Object::cast_to<Spatial>(p_node)) { + + Spatial *spatial = Object::cast_to<Spatial>(p_node); + p_accumulated_transform = p_accumulated_transform * spatial->get_transform(); + } + for (int i = 0; i < p_node->get_child_count(); i++) { - _parse_geometry(p_base_inverse, p_node->get_child(i), p_verticies, p_indices); + _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask); } } -void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) { +void EditorNavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) { PoolVector<Vector3> nav_vertices; @@ -135,7 +261,7 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con } } -void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, +void EditorNavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep, rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, rcPolyMeshDetail *detail_mesh, Vector<float> &vertices, Vector<int> &indices) { rcContext ctx; @@ -257,7 +383,18 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> detail_mesh = 0; } -void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) { +EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::get_singleton() { + return singleton; +} + +EditorNavigationMeshGenerator::EditorNavigationMeshGenerator() { + singleton = this; +} + +EditorNavigationMeshGenerator::~EditorNavigationMeshGenerator() { +} + +void EditorNavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) { ERR_FAIL_COND(!p_nav_mesh.is_valid()); @@ -267,7 +404,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) Vector<float> vertices; Vector<int> indices; - _parse_geometry(Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse(), p_node, vertices, indices); + _parse_geometry(Object::cast_to<Spatial>(p_node)->get_transform().affine_inverse(), p_node, vertices, indices, p_nav_mesh->get_parsed_geometry_type(), p_nav_mesh->get_collision_mask()); if (vertices.size() > 0 && indices.size() > 0) { @@ -297,9 +434,14 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) ep.step(TTR("Done!"), 11); } -void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) { +void EditorNavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) { if (p_nav_mesh.is_valid()) { p_nav_mesh->clear_polygons(); p_nav_mesh->set_vertices(PoolVector<Vector3>()); } } + +void EditorNavigationMeshGenerator::_bind_methods() { + ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &EditorNavigationMeshGenerator::bake); + ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &EditorNavigationMeshGenerator::clear); +} |