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authorjfons <joan.fonssanchez@gmail.com>2019-05-23 08:37:58 +0200
committerjfons <joan.fonssanchez@gmail.com>2019-05-23 08:37:58 +0200
commit1add4c15abed368876a2ff35a6e0aca789d16703 (patch)
tree9733183587d8a06198e84bf857ed8e4b1f8d0b63 /modules/recast/navigation_mesh_generator.cpp
parente2375f487c2b6857ba7300ed1d460f43cef8cc59 (diff)
Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU.
Diffstat (limited to 'modules/recast/navigation_mesh_generator.cpp')
-rw-r--r--modules/recast/navigation_mesh_generator.cpp166
1 files changed, 154 insertions, 12 deletions
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index 79ccbbb030..0cac07e3e7 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -29,14 +29,31 @@
/*************************************************************************/
#include "navigation_mesh_generator.h"
-
-void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) {
+#include "core/math/quick_hull.h"
+#include "core/os/thread.h"
+#include "editor/editor_settings.h"
+#include "scene/3d/collision_shape.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/physics_body.h"
+#include "scene/resources/box_shape.h"
+#include "scene/resources/capsule_shape.h"
+#include "scene/resources/concave_polygon_shape.h"
+#include "scene/resources/convex_polygon_shape.h"
+#include "scene/resources/cylinder_shape.h"
+#include "scene/resources/plane_shape.h"
+#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/shape.h"
+#include "scene/resources/sphere_shape.h"
+
+EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::singleton = NULL;
+
+void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) {
p_verticies.push_back(p_vec3.x);
p_verticies.push_back(p_vec3.y);
p_verticies.push_back(p_vec3.z);
}
-void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void EditorNavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
int current_vertex_count = 0;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@@ -91,23 +108,132 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
}
}
-void NavigationMeshGenerator::_parse_geometry(const Transform &p_base_inverse, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices) {
+void EditorNavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
+ int face_count = p_faces.size() / 3;
+ int current_vertex_count = p_verticies.size() / 3;
+
+ for (int j = 0; j < face_count; j++) {
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_verticies);
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_verticies);
+ _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_verticies);
+
+ p_indices.push_back(current_vertex_count + (j * 3 + 0));
+ p_indices.push_back(current_vertex_count + (j * 3 + 2));
+ p_indices.push_back(current_vertex_count + (j * 3 + 1));
+ }
+}
+
+void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask) {
- if (Object::cast_to<MeshInstance>(p_node)) {
+ if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
Ref<Mesh> mesh = mesh_instance->get_mesh();
if (mesh.is_valid()) {
- _add_mesh(mesh, p_base_inverse * mesh_instance->get_global_transform(), p_verticies, p_indices);
+ _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices);
}
}
+ if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
+ StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
+
+ if (static_body->get_collision_layer() & p_collision_mask) {
+
+ for (int i = 0; i < p_node->get_child_count(); ++i) {
+ Node *child = p_node->get_child(i);
+ if (Object::cast_to<CollisionShape>(child)) {
+ CollisionShape *col_shape = Object::cast_to<CollisionShape>(child);
+
+ Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform();
+
+ Ref<Mesh> mesh;
+ Ref<Shape> s = col_shape->get_shape();
+
+ BoxShape *box = Object::cast_to<BoxShape>(*s);
+ if (box) {
+ Ref<CubeMesh> cube_mesh;
+ cube_mesh.instance();
+ cube_mesh->set_size(box->get_extents() * 2.0);
+ mesh = cube_mesh;
+ }
+
+ CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
+ if (capsule) {
+ Ref<CapsuleMesh> capsule_mesh;
+ capsule_mesh.instance();
+ capsule_mesh->set_radius(capsule->get_radius());
+ capsule_mesh->set_mid_height(capsule->get_height() / 2.0);
+ mesh = capsule_mesh;
+ }
+
+ CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
+ if (cylinder) {
+ Ref<CylinderMesh> cylinder_mesh;
+ cylinder_mesh.instance();
+ cylinder_mesh->set_height(cylinder->get_height());
+ cylinder_mesh->set_bottom_radius(cylinder->get_radius());
+ cylinder_mesh->set_top_radius(cylinder->get_radius());
+ mesh = cylinder_mesh;
+ }
+
+ SphereShape *sphere = Object::cast_to<SphereShape>(*s);
+ if (sphere) {
+ Ref<SphereMesh> sphere_mesh;
+ sphere_mesh.instance();
+ sphere_mesh->set_radius(sphere->get_radius());
+ sphere_mesh->set_height(sphere->get_radius() * 2.0);
+ mesh = sphere_mesh;
+ }
+
+ ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
+ if (concave_polygon) {
+ _add_faces(concave_polygon->get_faces(), transform, p_verticies, p_indices);
+ }
+
+ ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
+ if (convex_polygon) {
+ Vector<Vector3> varr = Variant(convex_polygon->get_points());
+ Geometry::MeshData md;
+
+ Error err = QuickHull::build(varr, md);
+
+ if (err == OK) {
+ PoolVector3Array faces;
+
+ for (int j = 0; j < md.faces.size(); ++j) {
+ Geometry::MeshData::Face face = md.faces[j];
+
+ for (int k = 2; k < face.indices.size(); ++k) {
+ faces.push_back(md.vertices[face.indices[0]]);
+ faces.push_back(md.vertices[face.indices[k - 1]]);
+ faces.push_back(md.vertices[face.indices[k]]);
+ }
+ }
+
+ _add_faces(faces, transform, p_verticies, p_indices);
+ }
+ }
+
+ if (mesh.is_valid()) {
+ _add_mesh(mesh, transform, p_verticies, p_indices);
+ }
+ }
+ }
+ }
+ }
+
+ if (Object::cast_to<Spatial>(p_node)) {
+
+ Spatial *spatial = Object::cast_to<Spatial>(p_node);
+ p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
+ }
+
for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_base_inverse, p_node->get_child(i), p_verticies, p_indices);
+ _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask);
}
}
-void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
+void EditorNavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
PoolVector<Vector3> nav_vertices;
@@ -135,7 +261,7 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con
}
}
-void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep,
+void EditorNavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh> p_nav_mesh, EditorProgress *ep,
rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, rcPolyMeshDetail *detail_mesh,
Vector<float> &vertices, Vector<int> &indices) {
rcContext ctx;
@@ -257,7 +383,18 @@ void NavigationMeshGenerator::_build_recast_navigation_mesh(Ref<NavigationMesh>
detail_mesh = 0;
}
-void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
+EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::get_singleton() {
+ return singleton;
+}
+
+EditorNavigationMeshGenerator::EditorNavigationMeshGenerator() {
+ singleton = this;
+}
+
+EditorNavigationMeshGenerator::~EditorNavigationMeshGenerator() {
+}
+
+void EditorNavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
ERR_FAIL_COND(!p_nav_mesh.is_valid());
@@ -267,7 +404,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
Vector<float> vertices;
Vector<int> indices;
- _parse_geometry(Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse(), p_node, vertices, indices);
+ _parse_geometry(Object::cast_to<Spatial>(p_node)->get_transform().affine_inverse(), p_node, vertices, indices, p_nav_mesh->get_parsed_geometry_type(), p_nav_mesh->get_collision_mask());
if (vertices.size() > 0 && indices.size() > 0) {
@@ -297,9 +434,14 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
ep.step(TTR("Done!"), 11);
}
-void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
+void EditorNavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
if (p_nav_mesh.is_valid()) {
p_nav_mesh->clear_polygons();
p_nav_mesh->set_vertices(PoolVector<Vector3>());
}
}
+
+void EditorNavigationMeshGenerator::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &EditorNavigationMeshGenerator::bake);
+ ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &EditorNavigationMeshGenerator::clear);
+}