diff options
author | Juan Linietsky <reduzio@gmail.com> | 2022-07-23 19:12:41 +0200 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-25 15:39:50 +0200 |
commit | c7255388e185e9f6d4363fc6d6c5cce17e944ba1 (patch) | |
tree | d3282417fee337123b08671032be60c04b0f1e9b /modules/raycast | |
parent | 3bd74cd67bfc5484b3f5d4b47da66c55457474c7 (diff) |
Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
Diffstat (limited to 'modules/raycast')
-rw-r--r-- | modules/raycast/raycast_occlusion_cull.cpp | 43 | ||||
-rw-r--r-- | modules/raycast/raycast_occlusion_cull.h | 11 |
2 files changed, 31 insertions, 23 deletions
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index 55883f9a78..13824c3830 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -30,6 +30,7 @@ #include "raycast_occlusion_cull.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "core/templates/local_vector.h" #ifdef __SSE2__ @@ -78,9 +79,9 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t)); } -void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) { +void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) { CameraRayThreadData td; - td.thread_count = p_thread_work_pool.get_thread_count(); + td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count(); td.z_near = p_cam_projection.get_z_near(); td.z_far = p_cam_projection.get_z_far() * 1.05f; @@ -106,7 +107,8 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D debug_tex_range = td.z_far; - p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RaycastHZBuffer::_camera_rays_threaded, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCullUpdateCamera")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) { @@ -331,10 +333,10 @@ void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instan } void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) { - _update_dirty_instance(p_idx, p_instances, nullptr); + _update_dirty_instance(p_idx, p_instances); } -void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool) { +void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances) { OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]); if (!occ_inst) { @@ -355,14 +357,16 @@ void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_in const Vector3 *read_ptr = occ->vertices.ptr(); Vector3 *write_ptr = occ_inst->xformed_vertices.ptr(); - if (p_thread_pool && vertices_size > 1024) { + if (vertices_size > 1024) { TransformThreadData td; td.xform = occ_inst->xform; td.read = read_ptr; td.write = write_ptr; td.vertex_count = vertices_size; - td.thread_count = p_thread_pool->get_thread_count(); - p_thread_pool->do_work(td.thread_count, this, &Scenario::_transform_vertices_thread, &td); + td.thread_count = WorkerThreadPool::get_singleton()->get_thread_count(); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_transform_vertices_thread, &td, td.thread_count, -1, true, SNAME("RaycastOcclusionCull")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); + } else { _transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size); } @@ -392,7 +396,7 @@ void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) { scenario->commit_done = true; } -bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) { +bool RaycastOcclusionCull::Scenario::update() { ERR_FAIL_COND_V(singleton == nullptr, false); if (commit_thread == nullptr) { @@ -426,13 +430,15 @@ bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) { instances.erase(removed_instances[i]); } - if (dirty_instances_array.size() / p_thread_pool.get_thread_count() > 128) { + if (dirty_instances_array.size() / WorkerThreadPool::get_singleton()->get_thread_count() > 128) { // Lots of instances, use per-instance threading - p_thread_pool.do_work(dirty_instances_array.size(), this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr()); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr(), dirty_instances_array.size(), -1, true, SNAME("RaycastOcclusionCullUpdate")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); + } else { // Few instances, use threading on the vertex transforms for (unsigned int i = 0; i < dirty_instances_array.size(); i++) { - _update_dirty_instance(i, dirty_instances_array.ptr(), &p_thread_pool); + _update_dirty_instance(i, dirty_instances_array.ptr()); } } @@ -484,7 +490,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]); } -void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const { +void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const { ERR_FAIL_COND(singleton == nullptr); if (raycast_singleton->ebr_device == nullptr) { return; // Embree is initialized on demand when there is some scenario with occluders in it. @@ -498,7 +504,8 @@ void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32 td.rays = r_rays; td.masks = p_valid_masks; - p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &Scenario::_raycast, &td, p_tile_count, -1, true, SNAME("RaycastOcclusionCullRaycast")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); } //////////////////////////////////////////////////////// @@ -524,7 +531,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) buffers[p_buffer].resize(p_size); } -void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) { +void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) { if (!buffers.has(p_buffer)) { return; } @@ -537,16 +544,16 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_ Scenario &scenario = scenarios[buffer.scenario_rid]; - bool removed = scenario.update(p_thread_pool); + bool removed = scenario.update(); if (removed) { scenarios.erase(buffer.scenario_rid); return; } - buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool); + buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal); - scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool); + scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count); buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal); buffer.update_mips(); } diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h index 8c8b444309..056b808640 100644 --- a/modules/raycast/raycast_occlusion_cull.h +++ b/modules/raycast/raycast_occlusion_cull.h @@ -76,7 +76,7 @@ public: virtual void clear() override; virtual void resize(const Size2i &p_size) override; void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal); - void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); + void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal); ~RaycastHZBuffer(); }; @@ -143,14 +143,14 @@ private: LocalVector<RID> removed_instances; void _update_dirty_instance_thread(int p_idx, RID *p_instances); - void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool); + void _update_dirty_instance(int p_idx, RID *p_instances); void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data); void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to); static void _commit_scene(void *p_ud); - bool update(ThreadWorkPool &p_thread_pool); + bool update(); void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; - void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const; + void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const; }; static RaycastOcclusionCull *raycast_singleton; @@ -183,7 +183,8 @@ public: virtual HZBuffer *buffer_get_ptr(RID p_buffer) override; virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override; virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override; - virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override; + virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override; + virtual RID buffer_get_debug_texture(RID p_buffer) override; virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override; |