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authorjfons <joan.fonssanchez@gmail.com>2021-09-30 01:53:19 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-09-30 02:01:36 +0200
commit3f6ed10a5d6fcbccf9e3ad0c3504522691ac40a8 (patch)
treecd606adec811a9a4d2928b6c409508974c57a1b6 /modules/raycast
parent10801b90f99eb67b2999e3dc8f42cc82c7799f3e (diff)
Occlusion culling fixes
Fixes some issues found by UBSAN and other misc things: * Fixed memory leak on exit. * Properly align ray packet buffer to 64 bytes. * Added some compiler flags from Embree's build system. * Fixed ray masks.
Diffstat (limited to 'modules/raycast')
-rw-r--r--modules/raycast/SCsub14
-rw-r--r--modules/raycast/raycast_occlusion_cull.cpp120
-rw-r--r--modules/raycast/raycast_occlusion_cull.h14
3 files changed, 89 insertions, 59 deletions
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 1fdc8fe1b3..2efd75b625 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -86,6 +86,20 @@ if env["builtin_embree"]:
# Embree needs those, it will automatically use SSE2NEON in ARM
env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
+ if not env.msvc:
+ env_thirdparty.Append(
+ CPPFLAGS=[
+ "-fno-strict-overflow",
+ "-fno-delete-null-pointer-checks",
+ "-fwrapv",
+ "-fsigned-char",
+ "-fno-strict-aliasing",
+ "-fno-tree-vectorize",
+ "-fvisibility=hidden",
+ "-fvisibility-inlines-hidden",
+ ]
+ )
+
env.modules_sources += thirdparty_obj
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
index a55b81c05d..7de3318fa9 100644
--- a/modules/raycast/raycast_occlusion_cull.cpp
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -41,9 +41,14 @@ RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;
void RaycastOcclusionCull::RaycastHZBuffer::clear() {
HZBuffer::clear();
- camera_rays.clear();
+ if (camera_rays_unaligned_buffer) {
+ memfree(camera_rays_unaligned_buffer);
+ camera_rays_unaligned_buffer = nullptr;
+ camera_rays = nullptr;
+ }
camera_ray_masks.clear();
- packs_size = Size2i();
+ camera_rays_tile_count = 0;
+ tile_grid_size = Size2i();
}
void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
@@ -58,10 +63,19 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
HZBuffer::resize(p_size);
- packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
- int ray_packets_count = packs_size.x * packs_size.y;
- camera_rays.resize(ray_packets_count);
- camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
+ tile_grid_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
+ camera_rays_tile_count = tile_grid_size.x * tile_grid_size.y;
+
+ if (camera_rays_unaligned_buffer) {
+ memfree(camera_rays_unaligned_buffer);
+ }
+
+ const int alignment = 64; // Embree requires ray packets to be 64-aligned
+ camera_rays_unaligned_buffer = (uint8_t *)memalloc(camera_rays_tile_count * sizeof(CameraRayTile) + alignment);
+ camera_rays = (CameraRayTile *)(camera_rays_unaligned_buffer + alignment - (((uint64_t)camera_rays_unaligned_buffer) % alignment));
+
+ camera_ray_masks.resize(camera_rays_tile_count * TILE_RAYS);
+ memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t));
}
void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
@@ -96,65 +110,55 @@ void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D
}
void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) {
- uint32_t packs_total = camera_rays.size();
+ uint32_t total_tiles = camera_rays_tile_count;
uint32_t total_threads = p_data->thread_count;
- uint32_t from = p_thread * packs_total / total_threads;
- uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads);
+ uint32_t from = p_thread * total_tiles / total_threads;
+ uint32_t to = (p_thread + 1 == total_threads) ? total_tiles : ((p_thread + 1) * total_tiles / total_threads);
_generate_camera_rays(p_data, from, to);
}
void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to) {
const Size2i &buffer_size = sizes[0];
- RayPacket *ray_packets = camera_rays.ptr();
- uint32_t *ray_masks = camera_ray_masks.ptr();
-
for (int i = p_from; i < p_to; i++) {
- RayPacket &packet = ray_packets[i];
- int tile_x = (i % packs_size.x) * TILE_SIZE;
- int tile_y = (i / packs_size.x) * TILE_SIZE;
+ CameraRayTile &tile = camera_rays[i];
+ int tile_x = (i % tile_grid_size.x) * TILE_SIZE;
+ int tile_y = (i / tile_grid_size.x) * TILE_SIZE;
for (int j = 0; j < TILE_RAYS; j++) {
int x = tile_x + j % TILE_SIZE;
int y = tile_y + j / TILE_SIZE;
- if (x >= buffer_size.x || y >= buffer_size.y) {
- ray_masks[i * TILE_RAYS + j] = 0U;
- continue;
- }
-
- ray_masks[i * TILE_RAYS + j] = ~0U;
-
float u = (float(x) + 0.5f) / buffer_size.x;
float v = (float(y) + 0.5f) / buffer_size.y;
Vector3 pixel_pos = p_data->pixel_corner + u * p_data->pixel_u_interp + v * p_data->pixel_v_interp;
- packet.ray.tnear[j] = p_data->z_near;
+ tile.ray.tnear[j] = p_data->z_near;
Vector3 dir;
if (p_data->camera_orthogonal) {
dir = -p_data->camera_dir;
- packet.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
- packet.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
- packet.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
+ tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
+ tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
+ tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
} else {
dir = (pixel_pos - p_data->camera_pos).normalized();
- packet.ray.org_x[j] = p_data->camera_pos.x;
- packet.ray.org_y[j] = p_data->camera_pos.y;
- packet.ray.org_z[j] = p_data->camera_pos.z;
- packet.ray.tnear[j] /= dir.dot(p_data->camera_dir);
+ tile.ray.org_x[j] = p_data->camera_pos.x;
+ tile.ray.org_y[j] = p_data->camera_pos.y;
+ tile.ray.org_z[j] = p_data->camera_pos.z;
+ tile.ray.tnear[j] /= dir.dot(p_data->camera_dir);
}
- packet.ray.dir_x[j] = dir.x;
- packet.ray.dir_y[j] = dir.y;
- packet.ray.dir_z[j] = dir.z;
+ tile.ray.dir_x[j] = dir.x;
+ tile.ray.dir_y[j] = dir.y;
+ tile.ray.dir_z[j] = dir.z;
- packet.ray.tfar[j] = p_data->z_far;
- packet.ray.time[j] = 0.0f;
+ tile.ray.tfar[j] = p_data->z_far;
+ tile.ray.time[j] = 0.0f;
- packet.ray.flags[j] = 0;
- packet.ray.mask[j] = -1;
- packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
+ tile.ray.flags[j] = 0;
+ tile.ray.mask[j] = ~0U;
+ tile.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
}
}
}
@@ -163,8 +167,8 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
ERR_FAIL_COND(is_empty());
Size2i buffer_size = sizes[0];
- for (int i = 0; i < packs_size.y; i++) {
- for (int j = 0; j < packs_size.x; j++) {
+ for (int i = 0; i < tile_grid_size.y; i++) {
+ for (int j = 0; j < tile_grid_size.x; j++) {
for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {
for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {
int x = j * TILE_SIZE + tile_j;
@@ -173,13 +177,13 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
continue;
}
int k = tile_i * TILE_SIZE + tile_j;
- int packet_index = i * packs_size.x + j;
- float d = camera_rays[packet_index].ray.tfar[k];
+ int tile_index = i * tile_grid_size.x + j;
+ float d = camera_rays[tile_index].ray.tfar[k];
if (!p_orthogonal) {
- const float &dir_x = camera_rays[packet_index].ray.dir_x[k];
- const float &dir_y = camera_rays[packet_index].ray.dir_y[k];
- const float &dir_z = camera_rays[packet_index].ray.dir_z[k];
+ const float &dir_x = camera_rays[tile_index].ray.dir_x[k];
+ const float &dir_y = camera_rays[tile_index].ray.dir_y[k];
+ const float &dir_z = camera_rays[tile_index].ray.dir_z[k];
float cos_theta = p_camera_dir.x * dir_x + p_camera_dir.y * dir_y + p_camera_dir.z * dir_z;
d *= cos_theta;
}
@@ -191,6 +195,12 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_di
}
}
+RaycastOcclusionCull::RaycastHZBuffer::~RaycastHZBuffer() {
+ if (camera_rays_unaligned_buffer) {
+ memfree(camera_rays_unaligned_buffer);
+ }
+}
+
////////////////////////////////////////////////////////
bool RaycastOcclusionCull::is_occluder(RID p_rid) {
@@ -474,7 +484,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea
rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
}
-void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const {
+void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const {
ERR_FAIL_COND(singleton == nullptr);
if (raycast_singleton->ebr_device == nullptr) {
return; // Embree is initialized on demand when there is some scenario with occluders in it.
@@ -485,10 +495,10 @@ void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, con
}
RaycastThreadData td;
- td.rays = r_rays.ptr();
- td.masks = p_valid_masks.ptr();
+ td.rays = r_rays;
+ td.masks = p_valid_masks;
- p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td);
+ p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td);
}
////////////////////////////////////////////////////////
@@ -536,7 +546,7 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
- scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool);
+ scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool);
buffer.sort_rays(-p_cam_transform.basis.get_axis(2), p_cam_orthogonal);
buffer.update_mips();
}
@@ -592,13 +602,15 @@ RaycastOcclusionCull::~RaycastOcclusionCull() {
scenario.commit_thread->wait_to_finish();
memdelete(scenario.commit_thread);
}
+
+ for (int i = 0; i < 2; i++) {
+ if (scenario.ebr_scene[i]) {
+ rtcReleaseScene(scenario.ebr_scene[i]);
+ }
+ }
}
if (ebr_device != nullptr) {
-#ifdef __SSE2__
- _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
- _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
-#endif
rtcReleaseDevice(ebr_device);
}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
index cc87a6342c..ea96df5ff6 100644
--- a/modules/raycast/raycast_occlusion_cull.h
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -43,12 +43,12 @@
#include <embree3/rtcore.h>
class RaycastOcclusionCull : public RendererSceneOcclusionCull {
- typedef RTCRayHit16 RayPacket;
+ typedef RTCRayHit16 CameraRayTile;
public:
class RaycastHZBuffer : public HZBuffer {
private:
- Size2i packs_size;
+ Size2i tile_grid_size;
struct CameraRayThreadData {
int thread_count;
@@ -67,7 +67,9 @@ public:
void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);
public:
- LocalVector<RayPacket> camera_rays;
+ unsigned int camera_rays_tile_count = 0;
+ uint8_t *camera_rays_unaligned_buffer = nullptr;
+ CameraRayTile *camera_rays = nullptr;
LocalVector<uint32_t> camera_ray_masks;
RID scenario_rid;
@@ -75,6 +77,8 @@ public:
virtual void resize(const Size2i &p_size) override;
void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+
+ ~RaycastHZBuffer();
};
private:
@@ -111,7 +115,7 @@ private:
struct Scenario {
struct RaycastThreadData {
- RayPacket *rays;
+ CameraRayTile *rays;
const uint32_t *masks;
};
@@ -144,7 +148,7 @@ private:
bool update(ThreadWorkPool &p_thread_pool);
void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
- void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const;
+ void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const;
};
static RaycastOcclusionCull *raycast_singleton;