diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-21 12:25:29 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-23 11:02:20 +0100 |
commit | 5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (patch) | |
tree | dd4452683a1cbe61a215096cc788368965528da3 /modules/openxr | |
parent | 35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (diff) |
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'modules/openxr')
-rw-r--r-- | modules/openxr/doc_classes/OpenXRAction.xml | 4 | ||||
-rw-r--r-- | modules/openxr/openxr_api.cpp | 2 | ||||
-rw-r--r-- | modules/openxr/openxr_api.h | 2 | ||||
-rw-r--r-- | modules/openxr/register_types.cpp | 4 |
4 files changed, 6 insertions, 6 deletions
diff --git a/modules/openxr/doc_classes/OpenXRAction.xml b/modules/openxr/doc_classes/OpenXRAction.xml index a3a45ebb4c..d53648723a 100644 --- a/modules/openxr/doc_classes/OpenXRAction.xml +++ b/modules/openxr/doc_classes/OpenXRAction.xml @@ -5,7 +5,7 @@ </brief_description> <description> This resource defines an OpenXR action. Actions can be used both for inputs (buttons/joystick/trigger/etc) and outputs (haptics). - OpenXR performs automatic conversion between action type and input type whenever possible. An analogue trigger bound to a boolean action will thus return [code]false[/code] if the trigger is depressed and [code]true[/code] if pressed fully. + OpenXR performs automatic conversion between action type and input type whenever possible. An analog trigger bound to a boolean action will thus return [code]false[/code] if the trigger is depressed and [code]true[/code] if pressed fully. Actions are not directly bound to specific devices, instead OpenXR recognizes a limited number of top level paths that identify devices by usage. We can restrict which devices an action can be bound to by these top level paths. For instance an action that should only be used for hand held controllers can have the top level paths "/user/hand/left" and "/user/hand/right" associated with them. See the [url=https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#semantic-path-reserved]reserved path section in the OpenXR specification[/url] for more info on the top level paths. Note that the name of the resource is used to register the action with. </description> @@ -27,7 +27,7 @@ This action provides a boolean value. </constant> <constant name="OPENXR_ACTION_FLOAT" value="1" enum="ActionType"> - This action provides a float value between [code]0.0[/code] and [code]1.0[/code] for any analogue input such as triggers. + This action provides a float value between [code]0.0[/code] and [code]1.0[/code] for any analog input such as triggers. </constant> <constant name="OPENXR_ACTION_VECTOR2" value="2" enum="ActionType"> This action provides a vector2 value and can be bound to embedded trackpads and joysticks diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index 6b8f140923..0a25cd68b7 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -751,7 +751,7 @@ bool OpenXRAPI::create_swapchains() { Also Godot only creates a swapchain for the main output. OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system - to optimise text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're + to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're already rendering the next frame. Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create, diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h index 52a1af5a09..e1787c6da0 100644 --- a/modules/openxr/openxr_api.h +++ b/modules/openxr/openxr_api.h @@ -53,7 +53,7 @@ #include "util.h" -// Note, OpenXR code that we wrote for our plugin makes use of C++20 notation for initialising structs which ensures zeroing out unspecified members. +// Note, OpenXR code that we wrote for our plugin makes use of C++20 notation for initializing structs which ensures zeroing out unspecified members. // Godot is currently restricted to C++17 which doesn't allow this notation. Make sure critical fields are set. // forward declarations, we don't want to include these fully diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp index 1c4d53c43a..306a2f1bbd 100644 --- a/modules/openxr/register_types.cpp +++ b/modules/openxr/register_types.cpp @@ -70,7 +70,7 @@ static void _editor_init() { // Only add our OpenXR action map editor if OpenXR is enabled for our project if (openxr_interaction_profile_meta_data == nullptr) { - // If we didn't initialize our actionmap meta data at startup, we initialise it now. + // If we didn't initialize our actionmap meta data at startup, we initialize it now. openxr_interaction_profile_meta_data = memnew(OpenXRInteractionProfileMetaData); ERR_FAIL_NULL(openxr_interaction_profile_meta_data); } @@ -85,7 +85,7 @@ static void _editor_init() { void initialize_openxr_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) { if (OpenXRAPI::openxr_is_enabled(false)) { - // Always register our extension wrappers even if we don't initialise OpenXR. + // Always register our extension wrappers even if we don't initialize OpenXR. // Some of these wrappers will add functionality to our editor. #ifdef ANDROID_ENABLED OpenXRAPI::register_extension_wrapper(memnew(OpenXRAndroidExtension)); |