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authorreduz <reduzio@gmail.com>2022-07-20 01:11:13 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-23 14:00:01 +0200
commit455c06ecd466424cdf1b444a7c289b322390e795 (patch)
tree50c3f14dddba5e7dcd938450d360af2847be8e61 /modules/openxr/extensions
parentfe929d4787b2b11390891fb03da1dda78b18eb65 (diff)
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
Diffstat (limited to 'modules/openxr/extensions')
-rw-r--r--modules/openxr/extensions/openxr_extension_wrapper.h4
-rw-r--r--modules/openxr/extensions/openxr_vulkan_extension.cpp2
-rw-r--r--modules/openxr/extensions/openxr_vulkan_extension.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h
index 0f7c0ba0bc..9e03d9c119 100644
--- a/modules/openxr/extensions/openxr_extension_wrapper.h
+++ b/modules/openxr/extensions/openxr_extension_wrapper.h
@@ -32,7 +32,7 @@
#define OPENXR_EXTENSION_WRAPPER_H
#include "core/error/error_macros.h"
-#include "core/math/camera_matrix.h"
+#include "core/math/projection.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid.h"
@@ -97,7 +97,7 @@ public:
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0;
virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0;
virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0;
- virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) = 0;
+ virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0;
virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) = 0;
OpenXRGraphicsExtensionWrapper(OpenXRAPI *p_openxr_api) :
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp
index 3d3d4de5b6..2608c4ac17 100644
--- a/modules/openxr/extensions/openxr_vulkan_extension.cpp
+++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp
@@ -420,7 +420,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
return true;
}
-bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) {
+bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) {
// Even though this is a Vulkan renderer we're using OpenGL coordinate systems
XrMatrix4x4f matrix;
XrMatrix4x4f_CreateProjectionFov(&matrix, GRAPHICS_OPENGL, p_fov, (float)p_z_near, (float)p_z_far);
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.h b/modules/openxr/extensions/openxr_vulkan_extension.h
index 1e34fe1f80..163540a7ba 100644
--- a/modules/openxr/extensions/openxr_vulkan_extension.h
+++ b/modules/openxr/extensions/openxr_vulkan_extension.h
@@ -63,7 +63,7 @@ public:
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) override;
virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) override;
- virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, CameraMatrix &r_camera_matrix) override;
+ virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) override;
virtual bool copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) override;
private: