diff options
author | Gabor Koncz <gabor.koncz@migeran.com> | 2022-09-26 09:04:12 +0200 |
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committer | Gabor Koncz <gabor.koncz@migeran.com> | 2022-09-27 12:26:53 +0200 |
commit | 72203a4da40abbf9fbbdca9f9a55b0199b061991 (patch) | |
tree | 043608e0ab50ee4eaad969dfe524a3c8ee390346 /modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h | |
parent | 52aae6d4f11c1142cc644e43d116c3d80ebdd73b (diff) |
Add Passthrough extension wrapper
Diffstat (limited to 'modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h')
-rw-r--r-- | modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h b/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h new file mode 100644 index 0000000000..1959f3fdc4 --- /dev/null +++ b/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h @@ -0,0 +1,254 @@ +/*************************************************************************/ +/* openxr_fb_passthrough_extension_wrapper.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H +#define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H + +#include "../openxr_api.h" +#include "../util.h" + +#include "openxr_composition_layer_provider.h" +#include "openxr_extension_wrapper.h" + +#include <map> + +class Viewport; + +// Wrapper for the set of Facebook XR passthrough extensions. +class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider { + friend class OpenXRAPI; + +public: + void on_instance_created(const XrInstance instance) override; + + void on_session_created(const XrSession session) override; + + void on_session_destroyed() override; + + void on_instance_destroyed() override; + + XrCompositionLayerBaseHeader *get_composition_layer() override; + + bool is_passthrough_supported() { + return fb_passthrough_ext; + } + + bool is_passthrough_enabled(); + + bool start_passthrough(); + + void stop_passthrough(); + + static OpenXRFbPassthroughExtensionWrapper *get_singleton(); + +protected: + OpenXRFbPassthroughExtensionWrapper(OpenXRAPI *p_openxr_api); + ~OpenXRFbPassthroughExtensionWrapper(); + +private: + // Create a passthrough feature + EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB, + (XrSession), session, + (const XrPassthroughCreateInfoFB *), create_info, + (XrPassthroughFB *), feature_out) + + // Destroy a previously created passthrough feature + EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature) + + //*** Passthrough feature state management functions ********* + // Start the passthrough feature + EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough) + // Pause the passthrough feature + EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough) + + EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session, + (const XrPassthroughLayerCreateInfoFB *), config, + (XrPassthroughLayerFB *), layer_out) + + EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer) + + EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer) + EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer) + + // Set the style of an existing passthrough layer. If the enabled feature set + // doesn’t change, this is a lightweight operation that can be called in every + // frame to animate the style. Changes that may incur a bigger cost: + // - Enabling/disabling the color mapping, or changing the type of mapping + // (monochromatic to RGBA or back). + // - Changing `textureOpacityFactor` from 0 to non-zero or vice versa + // - Changing `edgeColor[3]` from 0 to non-zero or vice versa + // NOTE: For XR_FB_passthrough, all color values are treated as linear. + EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB, + (XrPassthroughLayerFB), layer, + (const XrPassthroughStyleFB *), style) + + // Create a geometry instance to be used as a projection surface for passthrough. + // A geometry instance assigns a triangle mesh as part of the specified layer's + // projection surface. + // The operation is only valid if the passthrough layer's purpose has been set to + // `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will + // result in an error. In the specified layer, Passthrough will be visible where the view + // is covered by the user-specified geometries. + // + // A triangle mesh object can be instantiated multiple times - in the same or different layers' + // projection surface. Each instantiation has its own transformation, which + // can be updated using `xrGeometryInstanceSetTransformFB`. + EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB, + (XrSession), session, + (const XrGeometryInstanceCreateInfoFB *), create_info, + (XrGeometryInstanceFB *), out_geometry_instance) + + // Destroys a previously created geometry instance from passthrough rendering. + // This removes the geometry instance from passthrough rendering. + // The operation has no effect on other instances or the underlying mesh. + EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance) + + // Update the transformation of a passthrough geometry instance. + EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB, + (XrGeometryInstanceFB), instance, + (const XrGeometryInstanceTransformFB *), transformation) + + // Create a triangle mesh geometry object. + // Depending on the behavior flags, the mesh could be created immutable (data is assigned + // at creation and cannot be changed) or mutable (the mesh is created empty and can be updated + // by calling begin/end update functions). + EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB, + (XrSession), session, + (const XrTriangleMeshCreateInfoFB *), create_info, + (XrTriangleMeshFB *), out_triangle_mesh) + + // Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be + // accessed anymore after their parent mesh object has been destroyed. + EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh) + + // Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats + // per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is + // `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or + // `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex + // buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh + // object. + EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB, + (XrTriangleMeshFB), mesh, + (XrVector3f **), out_vertex_buffer) + + // Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of + // consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The + // size of each element is `indexElementSize` bytes, and thus the size of the buffer is + // `maxTriangleCount * 3 * indexElementSize` bytes. The application must call + // `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer + // location is guaranteed to remain constant over the lifecycle of the mesh object. + EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB, + (XrTriangleMeshFB), mesh, + (uint32_t **), out_index_buffer) + + // Begin updating the mesh buffer data. The application must call this function before it makes any + // modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and + // `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated, + // `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the + // modifications, the application must call `xrTriangleMeshEndUpdateFB`. + EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh) + + // Signal the API that the application has finished updating the mesh buffers after a call to + // `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual + // number of primitives that make up the mesh after the update. They must be larger than zero but + // smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts + // is ignored. + EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB, + (XrTriangleMeshFB), mesh, + (uint32_t), vertexCount, + (uint32_t), triangle_count) + + // Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has + // been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The + // vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the + // modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called. + EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB, + (XrTriangleMeshFB), mesh, + (uint32_t *), out_vertex_count) + + // Signal the API that the contents of the vertex buffer data has been updated + // after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`. + EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh) + + bool initialize_fb_passthrough_extension(const XrInstance instance); + + bool initialize_fb_triangle_mesh_extension(const XrInstance instance); + + void cleanup(); + + // TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138) + // Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is + // returned even when the operation is valid on Meta Quest devices. + // The issue should be addressed on that platform in OS release v37. + inline bool is_valid_passthrough_result(XrResult result, const char *format) { + return openxr_api->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB; + } + + Viewport *get_main_viewport(); + + bool is_composition_passthrough_layer_ready(); + + static OpenXRFbPassthroughExtensionWrapper *singleton; + + bool fb_passthrough_ext = false; // required for any passthrough functionality + bool fb_triangle_mesh_ext = false; // only use for projected passthrough + + XrPassthroughCreateInfoFB passthrough_create_info = { + XR_TYPE_PASSTHROUGH_CREATE_INFO_FB, + nullptr, + 0, + }; + XrPassthroughFB passthrough_handle = XR_NULL_HANDLE; + + XrPassthroughLayerCreateInfoFB passthrough_layer_config = { + XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB, + nullptr, + passthrough_handle, + XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB, + XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB, + }; + XrPassthroughStyleFB passthrough_layer_style = { + XR_TYPE_PASSTHROUGH_STYLE_FB, + nullptr, + 1, + { 0, 0, 0, 0 }, + }; + XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE; + + XrCompositionLayerPassthroughFB composition_passthrough_layer = { + XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB, + nullptr, + XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT, + XR_NULL_HANDLE, + XR_NULL_HANDLE, + }; +}; + +#endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H |