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authorGabor Koncz <gabor.koncz@migeran.com>2022-09-26 09:04:12 +0200
committerGabor Koncz <gabor.koncz@migeran.com>2022-09-27 12:26:53 +0200
commit72203a4da40abbf9fbbdca9f9a55b0199b061991 (patch)
tree043608e0ab50ee4eaad969dfe524a3c8ee390346 /modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h
parent52aae6d4f11c1142cc644e43d116c3d80ebdd73b (diff)
Add Passthrough extension wrapper
Diffstat (limited to 'modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h')
-rw-r--r--modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h254
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diff --git a/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h b/modules/openxr/extensions/openxr_fb_passthrough_extension_wrapper.h
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+/*************************************************************************/
+/* openxr_fb_passthrough_extension_wrapper.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
+#define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
+
+#include "../openxr_api.h"
+#include "../util.h"
+
+#include "openxr_composition_layer_provider.h"
+#include "openxr_extension_wrapper.h"
+
+#include <map>
+
+class Viewport;
+
+// Wrapper for the set of Facebook XR passthrough extensions.
+class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider {
+ friend class OpenXRAPI;
+
+public:
+ void on_instance_created(const XrInstance instance) override;
+
+ void on_session_created(const XrSession session) override;
+
+ void on_session_destroyed() override;
+
+ void on_instance_destroyed() override;
+
+ XrCompositionLayerBaseHeader *get_composition_layer() override;
+
+ bool is_passthrough_supported() {
+ return fb_passthrough_ext;
+ }
+
+ bool is_passthrough_enabled();
+
+ bool start_passthrough();
+
+ void stop_passthrough();
+
+ static OpenXRFbPassthroughExtensionWrapper *get_singleton();
+
+protected:
+ OpenXRFbPassthroughExtensionWrapper(OpenXRAPI *p_openxr_api);
+ ~OpenXRFbPassthroughExtensionWrapper();
+
+private:
+ // Create a passthrough feature
+ EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB,
+ (XrSession), session,
+ (const XrPassthroughCreateInfoFB *), create_info,
+ (XrPassthroughFB *), feature_out)
+
+ // Destroy a previously created passthrough feature
+ EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature)
+
+ //*** Passthrough feature state management functions *********
+ // Start the passthrough feature
+ EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough)
+ // Pause the passthrough feature
+ EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough)
+
+ EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session,
+ (const XrPassthroughLayerCreateInfoFB *), config,
+ (XrPassthroughLayerFB *), layer_out)
+
+ EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer)
+
+ EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer)
+ EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer)
+
+ // Set the style of an existing passthrough layer. If the enabled feature set
+ // doesn’t change, this is a lightweight operation that can be called in every
+ // frame to animate the style. Changes that may incur a bigger cost:
+ // - Enabling/disabling the color mapping, or changing the type of mapping
+ // (monochromatic to RGBA or back).
+ // - Changing `textureOpacityFactor` from 0 to non-zero or vice versa
+ // - Changing `edgeColor[3]` from 0 to non-zero or vice versa
+ // NOTE: For XR_FB_passthrough, all color values are treated as linear.
+ EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB,
+ (XrPassthroughLayerFB), layer,
+ (const XrPassthroughStyleFB *), style)
+
+ // Create a geometry instance to be used as a projection surface for passthrough.
+ // A geometry instance assigns a triangle mesh as part of the specified layer's
+ // projection surface.
+ // The operation is only valid if the passthrough layer's purpose has been set to
+ // `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will
+ // result in an error. In the specified layer, Passthrough will be visible where the view
+ // is covered by the user-specified geometries.
+ //
+ // A triangle mesh object can be instantiated multiple times - in the same or different layers'
+ // projection surface. Each instantiation has its own transformation, which
+ // can be updated using `xrGeometryInstanceSetTransformFB`.
+ EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB,
+ (XrSession), session,
+ (const XrGeometryInstanceCreateInfoFB *), create_info,
+ (XrGeometryInstanceFB *), out_geometry_instance)
+
+ // Destroys a previously created geometry instance from passthrough rendering.
+ // This removes the geometry instance from passthrough rendering.
+ // The operation has no effect on other instances or the underlying mesh.
+ EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance)
+
+ // Update the transformation of a passthrough geometry instance.
+ EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB,
+ (XrGeometryInstanceFB), instance,
+ (const XrGeometryInstanceTransformFB *), transformation)
+
+ // Create a triangle mesh geometry object.
+ // Depending on the behavior flags, the mesh could be created immutable (data is assigned
+ // at creation and cannot be changed) or mutable (the mesh is created empty and can be updated
+ // by calling begin/end update functions).
+ EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB,
+ (XrSession), session,
+ (const XrTriangleMeshCreateInfoFB *), create_info,
+ (XrTriangleMeshFB *), out_triangle_mesh)
+
+ // Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be
+ // accessed anymore after their parent mesh object has been destroyed.
+ EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh)
+
+ // Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats
+ // per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is
+ // `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or
+ // `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex
+ // buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh
+ // object.
+ EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB,
+ (XrTriangleMeshFB), mesh,
+ (XrVector3f **), out_vertex_buffer)
+
+ // Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of
+ // consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The
+ // size of each element is `indexElementSize` bytes, and thus the size of the buffer is
+ // `maxTriangleCount * 3 * indexElementSize` bytes. The application must call
+ // `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer
+ // location is guaranteed to remain constant over the lifecycle of the mesh object.
+ EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB,
+ (XrTriangleMeshFB), mesh,
+ (uint32_t **), out_index_buffer)
+
+ // Begin updating the mesh buffer data. The application must call this function before it makes any
+ // modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and
+ // `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated,
+ // `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the
+ // modifications, the application must call `xrTriangleMeshEndUpdateFB`.
+ EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh)
+
+ // Signal the API that the application has finished updating the mesh buffers after a call to
+ // `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual
+ // number of primitives that make up the mesh after the update. They must be larger than zero but
+ // smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts
+ // is ignored.
+ EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB,
+ (XrTriangleMeshFB), mesh,
+ (uint32_t), vertexCount,
+ (uint32_t), triangle_count)
+
+ // Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has
+ // been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The
+ // vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the
+ // modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called.
+ EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB,
+ (XrTriangleMeshFB), mesh,
+ (uint32_t *), out_vertex_count)
+
+ // Signal the API that the contents of the vertex buffer data has been updated
+ // after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`.
+ EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh)
+
+ bool initialize_fb_passthrough_extension(const XrInstance instance);
+
+ bool initialize_fb_triangle_mesh_extension(const XrInstance instance);
+
+ void cleanup();
+
+ // TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138)
+ // Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is
+ // returned even when the operation is valid on Meta Quest devices.
+ // The issue should be addressed on that platform in OS release v37.
+ inline bool is_valid_passthrough_result(XrResult result, const char *format) {
+ return openxr_api->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB;
+ }
+
+ Viewport *get_main_viewport();
+
+ bool is_composition_passthrough_layer_ready();
+
+ static OpenXRFbPassthroughExtensionWrapper *singleton;
+
+ bool fb_passthrough_ext = false; // required for any passthrough functionality
+ bool fb_triangle_mesh_ext = false; // only use for projected passthrough
+
+ XrPassthroughCreateInfoFB passthrough_create_info = {
+ XR_TYPE_PASSTHROUGH_CREATE_INFO_FB,
+ nullptr,
+ 0,
+ };
+ XrPassthroughFB passthrough_handle = XR_NULL_HANDLE;
+
+ XrPassthroughLayerCreateInfoFB passthrough_layer_config = {
+ XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB,
+ nullptr,
+ passthrough_handle,
+ XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB,
+ XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB,
+ };
+ XrPassthroughStyleFB passthrough_layer_style = {
+ XR_TYPE_PASSTHROUGH_STYLE_FB,
+ nullptr,
+ 1,
+ { 0, 0, 0, 0 },
+ };
+ XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE;
+
+ XrCompositionLayerPassthroughFB composition_passthrough_layer = {
+ XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB,
+ nullptr,
+ XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT,
+ XR_NULL_HANDLE,
+ XR_NULL_HANDLE,
+ };
+};
+
+#endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H