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authorRémi Verschelde <rverschelde@gmail.com>2022-03-31 14:06:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-31 14:07:29 +0200
commita647fb3e623c8e5c14427c2631ee61f132951709 (patch)
tree015fd365f1bc74187869365ffcb13011b27c0a5c /modules/openxr/doc_classes
parent0d15f6344b9cad2a3221231ff8d1d5226970e468 (diff)
Fix typos with codespell
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
Diffstat (limited to 'modules/openxr/doc_classes')
-rw-r--r--modules/openxr/doc_classes/OpenXRActionMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/openxr/doc_classes/OpenXRActionMap.xml b/modules/openxr/doc_classes/OpenXRActionMap.xml
index f1def8aad8..4dd2b83ca7 100644
--- a/modules/openxr/doc_classes/OpenXRActionMap.xml
+++ b/modules/openxr/doc_classes/OpenXRActionMap.xml
@@ -6,7 +6,7 @@
<description>
OpenXR uses an action system similar to Godots Input map system to bind inputs and outputs on various types of XR controllers to named actions. OpenXR specifies more detail on these inputs and outputs than Godot supports.
Another important distinction is that OpenXR offers no control over these bindings. The bindings we register are suggestions, it is up to the XR runtime to offer users the ability to change these bindings. This allows the XR runtime to fill in the gaps if new hardware becomes available.
- The action map therefor needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map.
+ The action map therefore needs to be loaded at startup and can't be changed afterwards. This resource is a container for the entire action map.
</description>
<tutorials>
</tutorials>