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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-09 09:06:37 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-13 19:57:48 +0200
commit23dcc3345bb4b81a2801c143767fdc57b6715dd7 (patch)
tree4f483453d42abc9f15ff8d1cc0874e2e695402a2 /modules/openxr/action_map/openxr_interaction_profile.cpp
parent98d5b37a4cf3c5dd008022752514109ff621d268 (diff)
Tweak the name for new animations in the editor
- Use snake_case to "suggest" the naming that fits the Godot style guide. - Fully spell out "new_animation" since both editors can fit it in full. - Don't internationalize the new animation name to have consistent behavior between both editors. - Since the recommendation is to follow snake_case, special characters should also be avoided in the name to make animations easier to refer to in code.
Diffstat (limited to 'modules/openxr/action_map/openxr_interaction_profile.cpp')
0 files changed, 0 insertions, 0 deletions