diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-04-06 23:00:26 +1000 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-04-06 23:00:26 +1000 |
commit | f8dab282cb76544cb6d3c59b86952dfb1134c233 (patch) | |
tree | 95ea048216d072bf41af9ba6242c89b49febcad3 /modules/openxr/action_map/openxr_action_map.cpp | |
parent | 338b23d57224ecd04eaff4763a7ba493ffa6cb3d (diff) |
Added missing interaction profiles and making sure related extensions are enabled if available
Diffstat (limited to 'modules/openxr/action_map/openxr_action_map.cpp')
-rw-r--r-- | modules/openxr/action_map/openxr_action_map.cpp | 131 |
1 files changed, 110 insertions, 21 deletions
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp index 1ea1346f61..2ba33419d7 100644 --- a/modules/openxr/action_map/openxr_action_map.cpp +++ b/modules/openxr/action_map/openxr_action_map.cpp @@ -226,27 +226,6 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our HP MR controller profile - profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller"); - profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); - profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); - profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); - // hpmr controllers have no select button we can use - profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // hpmr controllers only register click, not touch, on our a/b/x/y buttons - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand - profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our hpmr controller is our thumbstick - profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); - profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // No secondary on our hpmr controller - profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); - add_interaction_profile(profile); - // Create our Meta touch controller profile profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); @@ -297,6 +276,116 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); + + // Note, the following profiles are all part of extensions. + // We include these regardless of whether the extension is active. + // We want our action map to be as complete as possible so our game is as portable as possible. + // It is very possible these will in due time become core. + + // Create our HP MR controller profile + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // hpmr controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + // hpmr controllers only register click, not touch, on our a/b/x/y buttons + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); + // primary on our hpmr controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + // No secondary on our hpmr controller + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Samsung Odyssey controller profile, + // Note that this controller is only identified specifically on WMR, on SteamVR this is identified as a normal WMR controller. + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/samsung/odyssey_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + // Odyssey controllers have no select button we can use + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); + // Odyssey controller has no a/b/x/y buttons + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + // primary on our Odyssey controller is our thumbstick, no touch + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + // secondary on our Odyssey controller is our trackpad + profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); + profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); + profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Vive Cosmos controller + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_cosmos_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); + profile->add_new_binding(select_button, "/user/hand/left/input/system/click"); // we'll map system to select + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + // primary on our Cosmos controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); + // No secondary on our cosmos controller + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Vive Focus 3 controller + // Note, Vive Focus 3 currently is not yet supported as a stand alone device + // however HTC currently has a beta OpenXR runtime in testing we may support in the near future + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_focus3_controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); + profile->add_new_binding(select_button, "/user/hand/left/input/system/click"); // we'll map system to select + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); + profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); + // primary on our Focus 3 controller is our thumbstick + profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); + profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); + // We only have a thumb rest + profile->add_new_binding(secondary_touch, "/user/hand/left/input/thumbrest/touch,/user/hand/right/input/thumbrest/touch"); + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); + + // Create our Huawei controller + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/huawei/controller"); + profile->add_new_binding(default_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(menu_button, "/user/hand/left/input/home/click,/user/hand/right/input/home/click"); + profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); + // primary on our Huawei controller is our trackpad + profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); + profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); + profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); + profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); + add_interaction_profile(profile); } void OpenXRActionMap::create_editor_action_sets() { |