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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-26 10:08:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-26 10:08:55 +0100 |
commit | 6a5c8c867281fb3ed13cce1e7d9acf287161bc03 (patch) | |
tree | f89afe043a4f965f401d12cfab94f3a2340f7012 /modules/opensimplex | |
parent | 1b3eb416229567596a7db53bf927e9daf61bac4a (diff) | |
parent | c5700f74648d8b04229f4d4c77937c1af3a798a7 (diff) |
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 07d5eb27d6..8be037b5a2 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -16,6 +16,7 @@ If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. </member> <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> + Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> |