diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /modules/opensimplex | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'modules/opensimplex')
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 26 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 11 |
2 files changed, 18 insertions, 19 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index aa1c822813..19aa281a72 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -42,17 +42,16 @@ NoiseTexture::NoiseTexture() { seamless = false; as_normalmap = false; bump_strength = 8.0; - flags = FLAGS_DEFAULT; noise = Ref<OpenSimplexNoise>(); - texture = VS::get_singleton()->texture_create(); - _queue_update(); } NoiseTexture::~NoiseTexture() { - VS::get_singleton()->free(texture); + if (texture.is_valid()) { + VS::get_singleton()->free(texture); + } if (noise_thread) { Thread::wait_to_finish(noise_thread); memdelete(noise_thread); @@ -101,8 +100,12 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const { void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { data = p_image; if (data.is_valid()) { - VS::get_singleton()->texture_allocate(texture, size.x, size.y, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, flags); - VS::get_singleton()->texture_set_data(texture, p_image); + if (texture.is_valid()) { + RID new_texture = VS::get_singleton()->texture_2d_create(p_image); + VS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = VS::get_singleton()->texture_2d_create(p_image); + } } emit_changed(); } @@ -250,13 +253,12 @@ int NoiseTexture::get_height() const { return size.y; } -void NoiseTexture::set_flags(uint32_t p_flags) { - flags = p_flags; - VS::get_singleton()->texture_set_flags(texture, flags); -} +RID NoiseTexture::get_rid() const { + if (!texture.is_valid()) { + texture = VS::get_singleton()->texture_2d_placeholder_create(); + } -uint32_t NoiseTexture::get_flags() const { - return flags; + return texture; } Ref<Image> NoiseTexture::get_data() const { diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 285fd1eba9..b1d7d3fac9 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -39,8 +39,8 @@ #include "editor/editor_plugin.h" #include "editor/property_editor.h" -class NoiseTexture : public Texture { - GDCLASS(NoiseTexture, Texture); +class NoiseTexture : public Texture2D { + GDCLASS(NoiseTexture, Texture2D); private: Ref<Image> data; @@ -51,7 +51,7 @@ private: bool update_queued; bool regen_queued; - RID texture; + mutable RID texture; uint32_t flags; Ref<OpenSimplexNoise> noise; @@ -91,10 +91,7 @@ public: int get_width() const; int get_height() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - virtual RID get_rid() const { return texture; } + virtual RID get_rid() const; virtual bool has_alpha() const { return false; } virtual Ref<Image> get_data() const; |