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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-01 20:55:25 +0100
committerGitHub <noreply@github.com>2021-02-01 20:55:25 +0100
commitd2e121650476af0a91bc24ea38253428e97f9695 (patch)
tree22b120a76f0430faa9e4a9383f7c0c83557616b6 /modules/opensimplex/open_simplex_noise.cpp
parent264504d76d2c1ea374d5508e6a2634e2b5002d84 (diff)
parent1d5042c9e265219dec8da7311879f12ef3ef698b (diff)
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
Diffstat (limited to 'modules/opensimplex/open_simplex_noise.cpp')
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index e4e2e0613a..a823bcf3b8 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -131,10 +131,10 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
float ii = (float)i / (float)p_size;
float jj = (float)j / (float)p_size;
- ii *= 2.0 * Math_PI;
- jj *= 2.0 * Math_PI;
+ ii *= Math_TAU;
+ jj *= Math_TAU;
- float radius = p_size / (2.0 * Math_PI);
+ float radius = p_size / Math_TAU;
float x = radius * Math::sin(jj);
float y = radius * Math::cos(jj);